Late as usual
lateasusual.bsky.social
Late as usual
@lateasusual.bsky.social
Developer @ Dillongoo Studios

she/her

old account: twitter.com/lateasusual_
i love the little booths with the chairs that are like star trek consoles but they're made of lip gloss
October 3, 2025 at 6:19 PM
is it using/abusing perspective-correct texture mapping?
October 2, 2025 at 12:06 PM
you always have such great fashion sense
September 21, 2025 at 12:34 PM
having to remember to change the committer email address for work repos vs private repos was too much and i'd keep committing stuff with my personal email to work repos anyway, so i just gave up
August 15, 2025 at 11:05 AM
if by "not [...] influenced by western music" he means that every single piece of music ever made has some musical reference to Touhou in it, then i guess he'd be right, but i don't think that's what he meant
May 30, 2025 at 11:31 PM
biggest reason i dont take the bus and prefer to walk isn't the price, frequency, or stop locations

i'm scared of bus drivers 😭

glasgow drivers can be especially scary
May 24, 2025 at 8:03 PM
this is the kind of thing i'm talking about!

www.youtube.com/watch?v=x5F9...
Taishi feat. Mitose Noriko - Innocencia
YouTube video by Fel
www.youtube.com
May 16, 2025 at 9:50 PM
it's crazy how much of the game is "If I were to make a game it'd want it to be like *this*", from the environments, concepts, gameplay etc.

the OST especially - I've got a bunch of Taishi+みとせのりこ bookmarked as "music i'd want in a game" so it was crazy booting it up and hearing it on the main menu
May 16, 2025 at 9:46 PM
wait it's out!? nobody told me 😭
May 14, 2025 at 9:59 AM
wouldn't it be the top left that'd be "invalid but sound" in that case though?

i think since ¬P -> (P->Q) still holds P->Q is sound there. If P is true but Q is not, then P->Q doesn't hold so it wouldn't be. unless im getting validity and soundness mixed up, it's been ages since i did logic :3
May 12, 2025 at 8:50 PM
true actually
May 12, 2025 at 11:27 AM
haha yeah i'm just seeing a lot of codebases trying to remove GS now. graphics is so frustrating with not knowing what's going to become standard or not 😭
May 9, 2025 at 3:53 PM
i think geometry shaders aren't really well supported by hardware,
i think there's a PR for adding mesh shader support floating around somewhere though?
May 9, 2025 at 3:46 PM
how do you manage to look so cool literally all the time
May 5, 2025 at 7:51 PM
i think godot really needs more examples of cool stuff like this, cause there's a lot that isn't entirely possible yet but there's not enough people pushing the current limits :3
April 30, 2025 at 2:44 AM
i did wanna try some kind of unique path thing where the blocks slide around in all directions without colliding and then realised thats probably a really hard cs problem lol
April 29, 2025 at 8:44 PM