Come say hi if you want to talk Technical-Art, Realtime-VFX, Shaders, Freelancing, Asset Pipelines, Optimization or anything else
Come say hi if you want to talk Technical-Art, Realtime-VFX, Shaders, Freelancing, Asset Pipelines, Optimization or anything else
It's all 2D and uses a vertex offset in the shader to give it the illusion of depth when rotating around the sphere.
It's all 2D and uses a vertex offset in the shader to give it the illusion of depth when rotating around the sphere.
Music (I have a degree in classical guitar, I love playing all styles and I also compose)
Photography (35mm film and Digital)
Cooking (Currently making a lot of Polish and Japanese)
MTG (Former standard, now casually with my partner and friends. I enjoy Mono-red the most)
Music (I have a degree in classical guitar, I love playing all styles and I also compose)
Photography (35mm film and Digital)
Cooking (Currently making a lot of Polish and Japanese)
MTG (Former standard, now casually with my partner and friends. I enjoy Mono-red the most)
I'm Layne a freelance Technical-Artist, Programmer, Generalist and VFX Artist from Melbourne Australia.
Currently I am open to work (both freelance and studio roles) Previously @toastinteractive.bsky.social , @Mighty Kingdom and Freelancing.
I'm Layne a freelance Technical-Artist, Programmer, Generalist and VFX Artist from Melbourne Australia.
Currently I am open to work (both freelance and studio roles) Previously @toastinteractive.bsky.social , @Mighty Kingdom and Freelancing.