I'm Layne a freelance Technical-Artist, Programmer, Generalist and VFX Artist from Melbourne Australia.
Currently I am open to work (both freelance and studio roles) Previously @toastinteractive.bsky.social , @Mighty Kingdom and Freelancing.
Tune in for exciting news and surprise announcements from 20+ of the coolest games made in Australia and Aotearoa NZ.
Tune in for exciting news and surprise announcements from 20+ of the coolest games made in Australia and Aotearoa NZ.
steamdb.info/app/3152440/...
steamdb.info/app/3152440/...
I did some really cool work on this project. There is a great mystery to unravel and if you are a fan of puzzle or mystery games check it out
store.steampowered.com/app/2131660/...
I did some really cool work on this project. There is a great mystery to unravel and if you are a fan of puzzle or mystery games check it out
store.steampowered.com/app/2131660/...
I got to help with some rigging for The Florist recently and its been so great!
(Shared Layne's post cause any chance to shout out one of the most talented and thoughtful devs I've ever worked with!)
Give it a wishlist!
store.steampowered.com/app/3152440
store.steampowered.com/app/3152440
store.steampowered.com/app/3152440
ALSO don't forget the venue is now STUDIO TAKE CARE, same as last year.
ALSO don't forget the venue is now STUDIO TAKE CARE, same as last year.
Come say hi if you want to talk Technical-Art, Realtime-VFX, Shaders, Freelancing, Asset Pipelines, Optimization or anything else
Come say hi if you want to talk Technical-Art, Realtime-VFX, Shaders, Freelancing, Asset Pipelines, Optimization or anything else
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
Speaker and playable showcase line-up on our website 📺
www.freeplay.net.au/parallels25
Speaker and playable showcase line-up on our website 📺
www.freeplay.net.au/parallels25
For context I've been a UX Designer for ~7yrs and working in games for 4. I'm constantly learning / finding stuff and no magically perfect unicorn ninja design guy but this is some stuff I've found useful! Feel free to add your own stuff in replies! ✨
For context I've been a UX Designer for ~7yrs and working in games for 4. I'm constantly learning / finding stuff and no magically perfect unicorn ninja design guy but this is some stuff I've found useful! Feel free to add your own stuff in replies! ✨
Re: @frostygamesfest.com, looking to get an indication from devs with key news (game announcement, surprise release, or a first demo launch) that would be aligned to a DECEMBER timeframe.
If you can pls DM me, that would be very helpful! TY!
We are trying very hard to keep Frosty alive, and even grow it into something more helpful for ANZ based devs, long term 🍦
Re: @frostygamesfest.com, looking to get an indication from devs with key news (game announcement, surprise release, or a first demo launch) that would be aligned to a DECEMBER timeframe.
If you can pls DM me, that would be very helpful! TY!
vist.ly/45prk
Call of the Golden Valley launches Oct 22 on PC & Mac.
If you’ve got a favourite true-crime podcast, love a good mystery and are prone to the occasional bit of internet snooping, then this game is for you!
Play the Demo:
bit.ly/4mmlAwA
Call of the Golden Valley launches Oct 22 on PC & Mac.
If you’ve got a favourite true-crime podcast, love a good mystery and are prone to the occasional bit of internet snooping, then this game is for you!
Play the Demo:
bit.ly/4mmlAwA
Apply here:
gcap.com.au/2025-assist-...
Apply here:
gcap.com.au/2025-assist-...
#vfx #shapes
#vfx #shapes
📃Read online: simonschreibt.de?na=view&id=39
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
📃Read online: simonschreibt.de?na=view&id=39
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine