Layne Ngatai-Stokes || Technical-art
laynestokes.bsky.social
Layne Ngatai-Stokes || Technical-art
@laynestokes.bsky.social
Technical-Artist working for Unclear games, Creme Purlee studios, and O'Saurus Studios | He/Him | Cursed with Jester's Blood
Pinned
G'day Bluesky friends,

I'm Layne a freelance Technical-Artist, Programmer, Generalist and VFX Artist from Melbourne Australia.

Currently I am open to work (both freelance and studio roles) Previously @toastinteractive.bsky.social , @Mighty Kingdom and Freelancing.
Reposted by Layne Ngatai-Stokes || Technical-art
We're excited to announce that the Frosty Mini showcase will premiere on December 10 starting at 8am AEDT / 10am NZDT (that's December 9, 1pm PT for our USA friends)!

Tune in for exciting news and surprise announcements from 20+ of the coolest games made in Australia and Aotearoa NZ.
November 11, 2025 at 10:01 PM
Reposted by Layne Ngatai-Stokes || Technical-art
Superseed is looking for senior animators. Work with a great studio, great team, and fully remote! You might get to work with some of my rigs too 🤫
November 10, 2025 at 12:52 AM
Reposted by Layne Ngatai-Stokes || Technical-art
The Florist is now in the top 2000 wishlisted games on @steamdb.info less than two weeks after announcement. Great to see so many new fans, next stop is Top 100! #survivalhorror #indiegames

steamdb.info/app/3152440/...
The Florist Steam Charts
A classic survival horror experience, set in a town overgrown with deadly yet beautiful flowers. Solve ingenious puzzles, defeat horrifying enemies, and uncover the mystery behind a plan to create new...
steamdb.info
November 9, 2025 at 8:18 PM
I am late making this post but Call of the Golden Valley by @osaurusstudios.bsky.social has been released!

I did some really cool work on this project. There is a great mystery to unravel and if you are a fan of puzzle or mystery games check it out

store.steampowered.com/app/2131660/...
Call of the Golden Valley on Steam
Your friend is missing in the Australian outback and you must find her. Search the Internet for clues, solve mysterious puzzles and uncover the conspiracy of the vanishing hikers of Golden Valley.
store.steampowered.com
November 1, 2025 at 6:36 AM
Andrew is an immense talent and you would be lucky to have him on your project
I’ll be looking for remote work opportunities (not looking to leave Hobart any time soon!). I’ll update my portfolio with content from Malys soon but for my previous projects you can still see them at andrewmendlik.com #techart #gamedev
Andrew Mendlik - Tech artist / VFX artist
Andrewmendlik.com
November 1, 2025 at 1:43 AM
Sarah is incredibly talented, considerate, skilled, and a joy to work with. If any team is looking for someone to do wonders with any 2D or 3D #rigging work, do not hesitate to reach out to Sarah
Seven years as a florist before game dev didn't at all prepare me for this!💐
I got to help with some rigging for The Florist recently and its been so great!
(Shared Layne's post cause any chance to shout out one of the most talented and thoughtful devs I've ever worked with!)

Give it a wishlist!
I have been working on The Florist, a Survival Horror game with flowers and beauty at the forefront. This is a super cool project made by a really excellent team who is putting everything into this game. It would mean a lot if you could wishlist it here:
store.steampowered.com/app/3152440
October 30, 2025 at 8:13 AM
I have been working on The Florist, a Survival Horror game with flowers and beauty at the forefront. This is a super cool project made by a really excellent team who is putting everything into this game. It would mean a lot if you could wishlist it here:
store.steampowered.com/app/3152440
The Florist on Steam
A classic survival horror experience, set in a town overgrown with deadly yet beautiful flowers. Solve ingenious puzzles, defeat horrifying enemies, and uncover the mystery behind a plan to create new...
store.steampowered.com
October 30, 2025 at 2:50 AM
Reposted by Layne Ngatai-Stokes || Technical-art
Michael Allen dropping his commandments of game composing 🙏
October 5, 2025 at 5:40 AM
Reposted by Layne Ngatai-Stokes || Technical-art
We have an insane number of people on the waitlist for FREAKON, so if you have tickets and can't make it please cancel them so someone else can get in 😇💖
ALSO don't forget the venue is now STUDIO TAKE CARE, same as last year.
October 3, 2025 at 11:07 PM
Reposted by Layne Ngatai-Stokes || Technical-art
Gamedev AMIRITE?!

🪦
October 1, 2025 at 3:08 AM
I'll be here for Games week

Come say hi if you want to talk Technical-Art, Realtime-VFX, Shaders, Freelancing, Asset Pipelines, Optimization or anything else
September 25, 2025 at 12:22 PM
Reposted by Layne Ngatai-Stokes || Technical-art
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
September 19, 2025 at 4:31 PM
Reposted by Layne Ngatai-Stokes || Technical-art
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
September 19, 2025 at 5:56 AM
Reposted by Layne Ngatai-Stokes || Technical-art
September 17, 2025 at 4:21 PM
Reposted by Layne Ngatai-Stokes || Technical-art
General tickets for Parallels 2025 are now on sale 🎟️

Speaker and playable showcase line-up on our website 📺

www.freeplay.net.au/parallels25
September 16, 2025 at 2:02 AM
Reposted by Layne Ngatai-Stokes || Technical-art
Okay! 1x Design resource thread coming up! 🫡
For context I've been a UX Designer for ~7yrs and working in games for 4. I'm constantly learning / finding stuff and no magically perfect unicorn ninja design guy but this is some stuff I've found useful! Feel free to add your own stuff in replies! ✨
Would people be interested in a thread of UX, UI and graphic design resources? Been sharing some fonts and other bits and bobs around but I thought I could make a bit of a thread if people would find it useful ☺️
September 15, 2025 at 11:25 PM
Reposted by Layne Ngatai-Stokes || Technical-art
Quick reshare for the Monday crowd

Re: @frostygamesfest.com, looking to get an indication from devs with key news (game announcement, surprise release, or a first demo launch) that would be aligned to a DECEMBER timeframe.

If you can pls DM me, that would be very helpful! TY!
I realise posting this on a Saturday is not ideal, but, hear me out.

We are trying very hard to keep Frosty alive, and even grow it into something more helpful for ANZ based devs, long term 🍦
September 15, 2025 at 12:38 AM
Reposted by Layne Ngatai-Stokes || Technical-art
So here's a fun shader coding fact: much like C, HLSL supports having the declaration of a function in one file and its definition in another. That way you can have some common functions/passes in an hlsl include file, and vary the implementation in your different shaders with no duplicate code ✨
September 10, 2025 at 10:11 AM
I thought bugs in games was a bad thing, but this game has heaps of bugs 🪲🐞🐜 and is killing it
Hollow Knight: Silksong has hit a peak concurrent player count of 535,000 in the hours since launch. #HollowKnight #HollowKnightSilksong #Silksong

vist.ly/45prk
September 5, 2025 at 12:20 AM
Reposted by Layne Ngatai-Stokes || Technical-art
🔍Calling all Armchair Detectives!

Call of the Golden Valley launches Oct 22 on PC & Mac.

If you’ve got a favourite true-crime podcast, love a good mystery and are prone to the occasional bit of internet snooping, then this game is for you!

Play the Demo:
bit.ly/4mmlAwA
August 26, 2025 at 1:11 AM
Reposted by Layne Ngatai-Stokes || Technical-art
The Victorian Government, through Creative Victoria is providing 50 free GCAP Assist tickets to facilitate GCAP access for marginalised communities from across the Australian games industry, as well as to those who have been affected by industry layoffs.

Apply here:
gcap.com.au/2025-assist-...
August 20, 2025 at 2:12 AM
Reposted by Layne Ngatai-Stokes || Technical-art
💥 Dynamic burst shapes have a balance of a proper center point with compelling shapes that emanate outward. @srrafles.bsky.social notes show how the spikes all point back to a single spot, maximizing the intensity and cohesion of the overall burst!
#vfx #shapes
August 25, 2025 at 4:23 PM
Reposted by Layne Ngatai-Stokes || Technical-art
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=39
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
August 18, 2025 at 8:32 PM
Reposted by Layne Ngatai-Stokes || Technical-art
Arc System Works have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.
ASWアカデミー | ARC SYSTEM WORKS OFFICIAL WEB SITE
アークシステムワークス株式会社オフィシャルサイト。BLAZBLUE(ブレイブルー)、GUILTY GEAR(ギルティギア)など人気ゲームの新着情報はこちらから!!
www.arcsystemworks.jp
August 15, 2025 at 10:17 AM
Reposted by Layne Ngatai-Stokes || Technical-art
MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM