Lazer
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lazercube.bsky.social
Lazer
@lazercube.bsky.social
Vibing
Trying to improve health bar feedback. Added damage ticks, shake, and a low health flash.

It’s early days, but I’m curious what games nail this kind of thing?

#gamedev #indiedev #godot
September 9, 2025 at 3:14 PM
Early sword combat prototype in #Godot!

#gamedev #indiedev
September 4, 2025 at 7:31 PM
Been working on my character controller.

#godot #gamedev #indiedev
August 28, 2025 at 4:47 PM
There’s a weird kind of magic in seeing your game on a Steam Deck.

#godot #gamedev #indiedev
May 30, 2025 at 10:20 PM
Test map. Test map. Test map. Test map.

#godot #gamedev #indiedev
April 15, 2025 at 6:53 PM
No clue where this idea is going... but it looks good.

#godot #gamedev #indiedev
April 10, 2025 at 4:03 PM
Working with Blender from the command line has always felt like a pain, so I've been working on fixing that.

#buildinpublic #blender #golang
March 27, 2025 at 5:51 PM
You can never have too many debug tools.

#indiedev #gamedev #imgui #godot
March 4, 2025 at 4:31 PM
Trying out some new ideas.

#gamedev #godot
February 9, 2025 at 1:31 PM
Rollback movement testing in #Godot with 3 players (host + 2 clients) at ~70ms ping.

Jumping off edges was brutal, so I added coyote time. After all, we can’t all live that 0ms ping life.

#gamedev #indiedev #godotengine
January 6, 2025 at 11:41 AM
Been working on improving my command line tool for #Blender - Really liking how this new render command looks.

#screenshotsaturday #golang #opensource
January 5, 2025 at 12:26 AM
Crazy how even a simple blockout starts to feel alive with just a bit of detail in #Godot!

#screenshotSaturday #gamedev #indiedev
December 28, 2024 at 11:22 PM
Here's a sneak peek at the new map blockout just in time for the holidays!

#indiedev #gamedev #godotengine #godot
December 24, 2024 at 6:49 PM
Progress update:

- Built a basic health bar.
- Added respawning because death is inevitable.
- Expanded my effects system to support a wider variety of buffs and debuffs via resources.

#indiedev #gamedev #godotengine #godot
December 19, 2024 at 2:11 PM
Multiplayer + co-op survival in a giant pit? Why not!

Blocked out a rough map and layered in some ambient music + footsteps this week to test the feel.

#screenshotSaturday #gamedev #indiedev #godot #godotengine
December 14, 2024 at 6:29 PM
This week, I made progress on a session and playlist system for my multiplayer game in #Godot

Took longer than expected, but I'm happy with how the first pass turned out.

#screenshotsaturday #gamedev #indiedev
December 7, 2024 at 7:43 PM
Side project inception: procrastinated on one project by building another!

Meet RocketBlend – a tool to manage Blender versions and projects.

#screenshotsaturday #blender #buildinpublic #golang
November 30, 2024 at 4:11 PM
Getting the hang of multiplayer with #Godot!
#screenshotsaturday #gamedev
November 23, 2024 at 6:55 PM