#buildinpublic #blender #golang
#buildinpublic #blender #golang
Jumping off edges was brutal, so I added coyote time. After all, we can’t all live that 0ms ping life.
#gamedev #indiedev #godotengine
Jumping off edges was brutal, so I added coyote time. After all, we can’t all live that 0ms ping life.
#gamedev #indiedev #godotengine
#screenshotsaturday #golang #opensource
#screenshotsaturday #golang #opensource
#screenshotSaturday #gamedev #indiedev
#screenshotSaturday #gamedev #indiedev
#indiedev #gamedev #godotengine #godot
#indiedev #gamedev #godotengine #godot
- Built a basic health bar.
- Added respawning because death is inevitable.
- Expanded my effects system to support a wider variety of buffs and debuffs via resources.
#indiedev #gamedev #godotengine #godot
- Built a basic health bar.
- Added respawning because death is inevitable.
- Expanded my effects system to support a wider variety of buffs and debuffs via resources.
#indiedev #gamedev #godotengine #godot
Blocked out a rough map and layered in some ambient music + footsteps this week to test the feel.
#screenshotSaturday #gamedev #indiedev #godot #godotengine
Blocked out a rough map and layered in some ambient music + footsteps this week to test the feel.
#screenshotSaturday #gamedev #indiedev #godot #godotengine
Took longer than expected, but I'm happy with how the first pass turned out.
#screenshotsaturday #gamedev #indiedev
Took longer than expected, but I'm happy with how the first pass turned out.
#screenshotsaturday #gamedev #indiedev
Meet RocketBlend – a tool to manage Blender versions and projects.
#screenshotsaturday #blender #buildinpublic #golang
Meet RocketBlend – a tool to manage Blender versions and projects.
#screenshotsaturday #blender #buildinpublic #golang