I plan on releasing a more detailed post that goes into both Cosmo and Milla's stats. Not required context for the short, I just like expanding on stuff like that :)
December 6, 2025 at 5:12 PM
I plan on releasing a more detailed post that goes into both Cosmo and Milla's stats. Not required context for the short, I just like expanding on stuff like that :)
Her abilities only allow her to conjure physical weapons that she has previously touched. This does allow her to use any non-magic weapon in the game, but as a trade-off she's still limited by the leveling system, and conjured weapons deal reduced damage compared to their originals.
December 6, 2025 at 5:12 PM
Her abilities only allow her to conjure physical weapons that she has previously touched. This does allow her to use any non-magic weapon in the game, but as a trade-off she's still limited by the leveling system, and conjured weapons deal reduced damage compared to their originals.
I intend for this to be my first major release of 2026, so look forward to it! The clip above is a fight scene that will act as the short's opening scene.
December 4, 2025 at 9:23 AM
I intend for this to be my first major release of 2026, so look forward to it! The clip above is a fight scene that will act as the short's opening scene.
I'm gonna release a couple of renders that better explain Cosmo and Milla's in-game abilities, but to explain Milla real quick: She is able to use her powers of alchemy to conjure copies of any weapon she has come in contact with previously
December 4, 2025 at 9:23 AM
I'm gonna release a couple of renders that better explain Cosmo and Milla's in-game abilities, but to explain Milla real quick: She is able to use her powers of alchemy to conjure copies of any weapon she has come in contact with previously
Sword Art Online was a big point of inspiration for all of the "characters playing an MMO" art and animations I've done over the years. As much as I dislike the show itself, it has some great visual design with how it handles gameplay mechanics.
December 3, 2025 at 4:39 AM
Sword Art Online was a big point of inspiration for all of the "characters playing an MMO" art and animations I've done over the years. As much as I dislike the show itself, it has some great visual design with how it handles gameplay mechanics.
Silksong was probably an obvious one. I loved the first one, and eagerly waited 7 years for the sequel. Saying that it surpassed my expectations wouldn't really do it justice, because it just does so much right. I can't wait to see what Team Cherry does next.
Silksong was probably an obvious one. I loved the first one, and eagerly waited 7 years for the sequel. Saying that it surpassed my expectations wouldn't really do it justice, because it just does so much right. I can't wait to see what Team Cherry does next.
Megabonk is just good fun. 3D Vampire Survivors was not something I expected to work as well as it does, but Megabonk surprised me. It's become one of my Steam Deck go-tos
Megabonk is just good fun. 3D Vampire Survivors was not something I expected to work as well as it does, but Megabonk surprised me. It's become one of my Steam Deck go-tos