Lephys of the Punforge
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lephys.bsky.social
Lephys of the Punforge
@lephys.bsky.social
A high-functioning android with a love for literal humor, video games, pixel graphics, video games, dark chocolate peanut M&Ms, and video games. Father of a mini-gamer.

Avid sharer of indie game progress/news, Kickstarter Superbacker, backlog cultivator.
The fact that they're already expanding it makes me super happy (that they're able to do so, etc. It's still an amazing game, honestly, for the price, with all it's base content. Again it's just so good that you're like "Oh man, I can't wait for more to play through!")
December 18, 2025 at 7:49 PM
It's a really good game! I just haven't played a ton of it because I want to play it co-op, and they didn't get cross-play working until recently. NOW I can play it with several friends. ^_^

The only other "qualm" was that you end wanting more, but it was *relatively* short in scope. -->
December 18, 2025 at 7:49 PM
"FCF, MOVE out!"
December 18, 2025 at 7:42 PM
Yes, I'm ancient.
December 18, 2025 at 7:29 PM
Lastly was the Soul Calibur series. I came in at 4, but I think I played 5, too. We played the crap out of both that AND Smash Bros (Brawl, etc.) in college, in the dorms and in our first apartment. ^_^
December 18, 2025 at 7:29 PM
For me, the first super notable one I got into was Killer Instinct (despite playing plenty of Mortal Kombat and Street Fighter, and the occasional Marvel Vs. Capcom, etc.).

Next was Eternal Champions on the Genesis. SO COOL!

Then Smash Bros (started with OG, played all of them up to Ultimate). -->
December 18, 2025 at 7:29 PM
Reposted by Lephys of the Punforge
I will say, once you get over the desire to make your dream project and end up at the point of "I think THIS new project will explore something interesting" OR "I want to explore developing a new skill set", you will do your best work because then you are focused on the craft rather than the product
December 18, 2025 at 3:03 PM
People will often argue that a minigame requiring skill is inherently TOO frustrating, but then that a minigame requiring *no* skill is utterly boring and pointless. So, it's a funny circle of thought, haha.

I just wish people would give more systems a chance. "Taste" it, as it were. THEN decide.
December 18, 2025 at 7:00 PM
But, the purpose of a game is to make a illusion that essentially clicks with our imagination of a given scenario. And, to that end, even people who don't like real-life fishing (especially, one could even say) can very much enjoy a gamified simulation of it that cuts out waiting and frustration.-->
December 18, 2025 at 7:00 PM
So, as with many things, a ton of people base their entire, absolute ideas upon one or two experiences, or a partial description of other systems where they just fill in the blanks with negative bias.

Like... you're not actually hitting enemies. It's all an illusion. -->
December 18, 2025 at 7:00 PM
Yup! People so often don't understand that combat, itself, is often a minigame. They play something where you do something that isn't really simulating anything in a fun way (simulation doesn't have to be 100%) and is "repetitive" because it's not dynamic enough or has a really low skill ceiling.-->
December 18, 2025 at 7:00 PM
It's so annoying when you know someone created a whole "I wonder what's over here?" stretch of level, and someone said "Hey, we need to populate this empty space!", and there's even a tough/elite enemy there, but all you get is like 12 pennies and a potion for exploring it.
December 18, 2025 at 6:54 PM
It's actually just Prince, and he's really sad. The whole second half of the game is giving nightly therapy to Prince.
December 18, 2025 at 5:29 PM
Oh man... I just played some last night! It's NEVER not satisyfing! Haha.
December 18, 2025 at 5:28 PM
Ginormous game project, multiplayer, ticks all the popular boxes, creative vision all but eviscerated, GUARANTEED to make a bajillion dollars, all-in investment! It fails.

"Oh well, we can't possibly take THAT into account when making future investment decisions, u_u..."
December 18, 2025 at 5:21 PM
It's fueled by the investment toddler mindset of "I JUST WANT A GUARANTEED MEGA-RETURN ON MY INVESTMENT! JUST CHOP DOWN THE APPLE TREE AS SOON AS IT HAS A BUNCH OF APPLES, AND WE'LL START AGAIN NEXT TIME!".

And, hilariously, they just shrug it off when that formula fails them. -->
December 18, 2025 at 5:21 PM
Ahhh... Yeah. Dunno about that. I know everyone keeps unspoilerly-yet-vaguely saying that the whole friggin' game changes once you actually reach the final room. I guess anything's possible. 🙂
December 18, 2025 at 5:14 PM
Reposted by Lephys of the Punforge
First print runs just had the base game by mistake. This version has the DLC on the disc.
December 18, 2025 at 4:34 PM
Even the crazy legendary fish remain SUPER tricky later on, but still become far less impossible. So you've got all these optional tiers of skill/challenge within the minigame. I think that's what it's all about. That and dynamicism. Minigames are only bad when they become direct repetition.
December 18, 2025 at 5:06 PM