Herd out now!
Game designer of LOK, LOK Digital, Abdec, Workworkwork, Herd, All Is Bomb // Making music for theatre, keyboardist, electronic producer as Blaž // Some other stuff as well
Bumps act as any other piece – they can be jumped over or stacked upon. But they can't be moved, so a Shepherd can't slide with a bump stacked under it.
Bumps act as any other piece – they can be jumped over or stacked upon. But they can't be moved, so a Shepherd can't slide with a bump stacked under it.
You must end the puzzle with each end tile occupied solely with the piece depicted on it. If pieces are stacked on an end tile, the puzzle isn't solved.
A Herd can cover an end tile to solve the puzzle, but only if no Sheep in this Herd is stacked upon. ( I. Herds)
You must end the puzzle with each end tile occupied solely with the piece depicted on it. If pieces are stacked on an end tile, the puzzle isn't solved.
A Herd can cover an end tile to solve the puzzle, but only if no Sheep in this Herd is stacked upon. ( I. Herds)
A stack can contain more than 2 pieces.
E. SHEEP
Sheep can't be moved on their own, but they can be jumped over or stacked upon.
A stack can contain more than 2 pieces.
E. SHEEP
Sheep can't be moved on their own, but they can be jumped over or stacked upon.
D. STACKING
If a Shepherd jumps onto a tile occupied by another piece, it stacks on this piece. This piece can be either a Shepherd, a Sheep or a bump. ( E. Sheep, G. Bumps)
D. STACKING
If a Shepherd jumps onto a tile occupied by another piece, it stacks on this piece. This piece can be either a Shepherd, a Sheep or a bump. ( E. Sheep, G. Bumps)
C. JUMPING
A Shepherd can also jump in cardinal directions. It always jumps over another piece or a stack and for exactly 2 spaces. It can't jump over unoccupied tiles or over the edge of the grid. A jump doesn't automatically continue into a slide.
C. JUMPING
A Shepherd can also jump in cardinal directions. It always jumps over another piece or a stack and for exactly 2 spaces. It can't jump over unoccupied tiles or over the edge of the grid. A jump doesn't automatically continue into a slide.
B. SLIDING
A Shepherd can be slided in cardinal directions. When it slides, it can't stop or change direction until it hits the edge of the grid or another piece occupying the next tile on the path.
B. SLIDING
A Shepherd can be slided in cardinal directions. When it slides, it can't stop or change direction until it hits the edge of the grid or another piece occupying the next tile on the path.
You set up a puzzle by placing the correct pieces onto the grid, as shown by little markings in the corners of the tiles.
Black pieces are known as Shepherds, white pieces are known as Sheep.
You set up a puzzle by placing the correct pieces onto the grid, as shown by little markings in the corners of the tiles.
Black pieces are known as Shepherds, white pieces are known as Sheep.