I love the pole vault moveset, and I really love the abandoned underground megastructure setting. The platforming and exploring were both fun even if it wasn't much of a challenge due to the wildly lenient ledge grab detection. I'd recommend this if you have 4+ hours left to live.
I love the pole vault moveset, and I really love the abandoned underground megastructure setting. The platforming and exploring were both fun even if it wasn't much of a challenge due to the wildly lenient ledge grab detection. I'd recommend this if you have 4+ hours left to live.
Tennis bullet hell that lies to you because that shit does NOT go on forever, though what is there is good. I'm surprised the concept wasn't taken further and turned into a roguelike that makes you choose 1 of 3 things every match, I think it would easily adapt to that format.
Tennis bullet hell that lies to you because that shit does NOT go on forever, though what is there is good. I'm surprised the concept wasn't taken further and turned into a roguelike that makes you choose 1 of 3 things every match, I think it would easily adapt to that format.
Very good story with perhaps a bit too much jargon. While it's a boss-only combat game, there's far more adventure and character drama than combat ("unlike OTHER games, etc etc"). Ending was good but some threads set up by the sidequest town didn't get proper payoffs.
Very good story with perhaps a bit too much jargon. While it's a boss-only combat game, there's far more adventure and character drama than combat ("unlike OTHER games, etc etc"). Ending was good but some threads set up by the sidequest town didn't get proper payoffs.