Lisible / Clément クレマン
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Lisible / Clément クレマン
@lisible.xyz
It’s funny, I’ve been quite nostalgic of handheld consoles like the 3DS for the last few weeks. I think we lost something with the Switch.

The portability, the scale of games (and the old Nintendo vibe), this entire segment of the market kinda disappeared when the Switch arrived.
August 12, 2025 at 4:21 AM
The path thickness still needs to be consistent in the curves, and I need to make it so that the tangents of each path node aren't duplicated (they currently are when two segments are connected).
February 15, 2025 at 8:19 PM
I’m sure an API marketplace like rapidapi has that.
December 21, 2024 at 5:48 AM
Don’t try to reinvent the wheel. You’re wasting your time.

Just call an API to do that.
December 21, 2024 at 5:47 AM
I feel like software companies in general don’t understand that third party dependencies are also under their responsibility when it comes to vulns.
December 14, 2024 at 12:42 PM
I actually already implemented a PNG decoder, but I would not trust it for a game that would interact with the internet as these tend to be a source of vulnerability.
December 14, 2024 at 12:40 PM
That’s why I resonate quite deeply with the Handmade Community manifesto and things like that.

I kinda want to make a game in C, with no third party dependency (except Platform/Rendering APIs).

The only exception I would allow is cryptography (and maybe sound/image loading).
December 14, 2024 at 12:40 PM
Reposted by Lisible / Clément クレマン
#Okami 2 is coming.

Hideki Kamiya is directing again. New studio Clovers! #TheGameAwards
December 13, 2024 at 3:47 AM
1221 lines of code later...
December 11, 2024 at 7:17 PM
I might as well get rid of SDL entirely, I think it would be a good learning experience.
December 11, 2024 at 8:01 AM
At first I wanted a PS5 but there really only is one game that I want on it so far and it’s Astrobot.

In the future I might want Ghost of Yotei and GTA6 but they’ll eventually be ported to PC.
December 7, 2024 at 11:48 AM
I don’t know, I feel like using it for exploring study subjects is great. But I think using it to write code you’ve never wrote before for you hinders skill acquisition.

It all depends on how you use it.
December 2, 2024 at 4:45 AM
3DS era was during my teenage years, it reminds me of the good and bad moments of the time, I would go back if I could.
November 25, 2024 at 5:09 AM
I’m not entirely sure it was the right idea to use SDL GPU API, it’s fine to use but when I get Vulkan validation errors it’s a bit tricky to figure out what caused it.

If it was my own Vulkan backend I could figure it out more easily.
November 23, 2024 at 7:53 AM