Dennis Greger
@literalhuman.bsky.social
Designer & Producer I enable others to make experiences by day, and tinker with my ttrpgs by night. Parent extraordinaire! Special interests are procgen, cultural design, and narrative. Queer and cute but still can’t post consistently.
Tack snälla som delar. Min mamma kom inte från krig, men beskriver en sån oerhörd glädje och lättnad över PUTen.
October 4, 2025 at 9:46 AM
Tack snälla som delar. Min mamma kom inte från krig, men beskriver en sån oerhörd glädje och lättnad över PUTen.
Gleefully pleased that the two of you are back on air. Thank yoooou assistant person for making it possible.
July 18, 2025 at 3:56 PM
Gleefully pleased that the two of you are back on air. Thank yoooou assistant person for making it possible.
Thank you kindly!
November 21, 2024 at 7:07 PM
Thank you kindly!
Would either of you mind sharing where the quote comes from?
November 21, 2024 at 11:37 AM
Would either of you mind sharing where the quote comes from?
You were, at the time, inspiring me to start designing something of my own. Thank you sir, at the time.
November 14, 2024 at 1:11 PM
You were, at the time, inspiring me to start designing something of my own. Thank you sir, at the time.
You don’t have to be happy to have meaning. Understanding pain and relaying that understanding to others is meaningful. Other things are too.
November 14, 2024 at 11:28 AM
You don’t have to be happy to have meaning. Understanding pain and relaying that understanding to others is meaningful. Other things are too.
And you are probably better equipped than most to foresee the challenges ahead and able to prepare those who want to listen for them, thanks to those genetical predispositions. Good work on being alive, you!
November 14, 2024 at 11:27 AM
And you are probably better equipped than most to foresee the challenges ahead and able to prepare those who want to listen for them, thanks to those genetical predispositions. Good work on being alive, you!
But I want mechanics to steer the tone of the players, and enable beginners that need rules for creativity, but where I’m not interrupting the flow by following rules.
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
November 13, 2024 at 7:37 PM
But I want mechanics to steer the tone of the players, and enable beginners that need rules for creativity, but where I’m not interrupting the flow by following rules.
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
I can’t wait!!!
November 11, 2024 at 1:19 PM
I can’t wait!!!
Instant buy. Thanks for the link! Guide mode made me pleasantly woozy. 😄
October 28, 2024 at 7:24 PM
Instant buy. Thanks for the link! Guide mode made me pleasantly woozy. 😄
There’s an audience of at least one for your conclusions. I find striking that balance excruciatingly difficult but get energized and happier from any glimpse of being part of the bigger game dev community. Like commenting on this.
October 28, 2024 at 11:27 AM
There’s an audience of at least one for your conclusions. I find striking that balance excruciatingly difficult but get energized and happier from any glimpse of being part of the bigger game dev community. Like commenting on this.
Ke.. Ca.. Scope creep!
Fun is difficult.
Fun is difficult.
October 27, 2024 at 5:31 PM
Ke.. Ca.. Scope creep!
Fun is difficult.
Fun is difficult.
I have a joke about game production, but we’re iterating to find the fun so: Two tomatoes walk over the street when…
October 27, 2024 at 1:41 PM
I have a joke about game production, but we’re iterating to find the fun so: Two tomatoes walk over the street when…
Recursive game dev: You’re making the game inside of the game that you think the people in power want you to make.
October 26, 2024 at 11:22 AM
Recursive game dev: You’re making the game inside of the game that you think the people in power want you to make.
This gets messy when I work with “Product”. Efficiency and excellence have such a complicated relationship to commercial viability that I end up mediating between both design and production. We make so many decisions based on individual taste where we should be talking about audience impact.
October 26, 2024 at 10:58 AM
This gets messy when I work with “Product”. Efficiency and excellence have such a complicated relationship to commercial viability that I end up mediating between both design and production. We make so many decisions based on individual taste where we should be talking about audience impact.
This might be the biggest reason for burnout I’ve experienced over the thirty or so products I’ve delivered. And why “Key Stakeholder Management” is a necessity with all the politics it entails.
October 26, 2024 at 10:50 AM
This might be the biggest reason for burnout I’ve experienced over the thirty or so products I’ve delivered. And why “Key Stakeholder Management” is a necessity with all the politics it entails.
I have a joke about game development, but to it money I have don’t release enough bugs without.
October 25, 2024 at 7:36 PM
I have a joke about game development, but to it money I have don’t release enough bugs without.
När de grå håren täcker hela kroppen inte en sekund innan. Sen ska tydligen allt bli konflikt efter att de är tolv igen.
October 25, 2024 at 6:48 PM
När de grå håren täcker hela kroppen inte en sekund innan. Sen ska tydligen allt bli konflikt efter att de är tolv igen.