Fabian Fischer
@ludokultur.bsky.social
6.4K followers 200 following 310 posts
Making stuff you haven't played before. 🎱 Rack and Slay: http://s.team/a/2311990 💬 Discord: https://discord.gg/ludokultur 🌐 Website: https://www.fischergamedesign.com
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ludokultur.bsky.social
Hello to the #indieDev folks! 👋

I'm Fabian, I make weird #indieGames that are often #roguelike in some way. Find out more: www.fischergamedesign.com

Most recently, billiards: s.team/a/2311990

Don't hesitate to say hi here or on my Discord full of amazing #indieGameDev folks: discord.gg/ludokultur
ludokultur.bsky.social
They say a game needs a hook. I say it needs two. #MosaLina
ludokultur.bsky.social
One beautiful game design mind after another on this podcast!
ludokultur.bsky.social
As holder of a Game Award For Developers Who Cannot Afford The Game Awards, I approve of this!
Reposted by Fabian Fischer
calmpewter.games
This was a super fun conversation to have. It may also be fun to listen to!
Harry's great and I swear this pod is going places, honored to have been an early bird in the stacked roster of guests 🙌💜

#podcast #gamedev #gamedesign #indie #multiplayer
ludokultur.bsky.social
Big Shoutout to @humanqube.bsky.social for hosting No Time To Loot (and @sidekickpublishing.bsky.social for support)!
If you're wondering why there's no time to loot, it's cause you gotta play all these cool games that are part of the event...

store.steampowered.com/curator/4506...
ludokultur.bsky.social
I do think there's value definitely, as laid out in the video. But the level of frustration caused by difficulty X will be different for different players. And then there's also some actual unfair nonsense (though the game as good enough for me to push through).
ludokultur.bsky.social
Very on point. Also agree strongly with the difficulty levels bit. While yes, you lose the "everyone shares the same experience" part, you can still have that via "hey, who else played on hard mode?" And those who wouldn't make it through with one single difficulty didn't get to share anyways...
ludokultur.bsky.social
Awesome job @gamesforwaves.bsky.social, glad to have been a small part of this! 🎉
Over £150,000 raised during the World Ocean Day Steam Sale
ludokultur.bsky.social
It's done. More like "free yourself". 😆
ludokultur.bsky.social
Yep, that's the one. :)
My understanding is you either get invited by Humble or approach them with a "plan" for a bundle (and ideally already a few other devs on board). In this case it was the latter, initiated by a Let's! Revolution! dev (who then started a discussion about it on my Discord).
ludokultur.bsky.social
10k+ sold and €14k+ for the World Central Kitchen charity so far! 🥳
ludokultur.bsky.social
I'm honored to be part of a truly stacked lineup of #indiedev #roguelike and #roguelite gems via @humblebundle.com! If you're remotely interested in the genre, this is amazing value for money! 👀

👉 www.humblebundle.com/games/indie-...
Reposted by Fabian Fischer
humblebundle.com
Push monster balls into holes or traps in randomly generated levels in Rack and Slay, the billiards-themed roguelike dungeon crawler.

The Indie Likes and Lites bundle supports @wck.org.
Indie Likes and Lites
www.humblebundle.com
ludokultur.bsky.social
Okay maybe not quite... 😆
Reposted by Fabian Fischer
perryjon.bsky.social
Now that I have some distance from my GDC talk, I think if I were to boil down my game design advice into a single sentence, it might be something like:

Focus less on adding stuff to your game, and more on developing connections between the stuff you already have.
Reposted by Fabian Fischer
ludokultur.bsky.social
I'm honored to be part of a truly stacked lineup of #indiedev #roguelike and #roguelite gems via @humblebundle.com! If you're remotely interested in the genre, this is amazing value for money! 👀

👉 www.humblebundle.com/games/indie-...
ludokultur.bsky.social
Deep into act 2 at this point, and I'm utterly fascinated by the gaping contrast between its most brilliant moments and the wild amount of archaic to outright cruel design choices. All in all this might be the most memorable 6/10 ever in my book.

Anyways, have fun! :)
ludokultur.bsky.social
Silksong is indeed more colorful than Hollow Knight!
ludokultur.bsky.social
I'm honored to be part of a truly stacked lineup of #indiedev #roguelike and #roguelite gems via @humblebundle.com! If you're remotely interested in the genre, this is amazing value for money! 👀

👉 www.humblebundle.com/games/indie-...
ludokultur.bsky.social
New URL! Update your bookmarks, game design podcast aficionados!
hdh.me
REPOST: I made a last minute change, let's use this URL...

I’ve been making podcast about game design over the past few months, and it’s almost ready to share!

The premise: conversations with game designers about how design interacts with randomness and chance.

my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
ludokultur.bsky.social
Was super fun to record an episode for this one, but I'm most excited to get to hear the other ones. This line-up is filled to the brim with amazing design thinkers!
hdh.me
I’ve been making podcast about game design over the past few months, and it’s just about ready to share!

The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday!

open.substack.com/pub/harrydea...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
open.substack.com