Madical 🏴🇵🇸
madical.bsky.social
Madical 🏴🇵🇸
@madical.bsky.social
Reposted by Madical 🏴🇵🇸
The jump in storage capacity from Nintendo 64 cartridges to GameCube discs allowed the developers to be astonishingly generous with the storage in comparison. A Super Mario Sunshine cutscene of a single image fading in and out is larger than the entirety of Super Mario 64.
December 26, 2025 at 3:49 PM
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In Yoshi's "Loves Me...?" minigame in Super Mario 64 DS, there is a 1 in 4,294,967,296 chance to get 32 consecutive "Loves Me Not" results in a row. While this is astronomically unlikely to have ever happened, a player receiving those results would likely become very distressed.
December 28, 2025 at 4:44 PM
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MERRY CHRISTMAS! 💙

#ARTIUSgame | #art | #indiegame
December 25, 2025 at 2:03 PM
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In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.
December 23, 2025 at 6:21 PM
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The municipality of Zaragoza in Spain contains a "video game neighborhood" that began development in 2010 with a street called "Avenida de Súper Mario Bros" and has since expanded to 10 streets named after various video game franchises.
December 22, 2025 at 4:51 PM
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Experimental Post: Crump's Snack
In a battle in Paper Mario: The Thousand-Year Door, Lord Crump runs backstage to seemingly eat a snack of 5 unseen items. I speculate on what his meal could have been, based on the amount of HP he recovered.
December 16, 2025 at 5:52 PM
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In Donkey Kong Bananza, all Fractones refer to themselves as "we", suggesting a plurality or hivemind. However, there is one single random Fractone that says "I" instead. While this is likely an oversight, it makes it appear as though that Fractone broke free of the hivemind.
December 18, 2025 at 5:56 PM
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An official Mario Kart messaging app sticker contains a one-frame Easter egg. For a fraction of a second during the animation, Mario assumes the same pose he does on the Mario Kart DS box art.
December 14, 2025 at 5:58 PM
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There is a humorous error message in Paper Mario: Color Splash. When loading Luigi, the game does a quick "bone check" to see if his position is defined. If he fails his bone check, the developer console prints out "Luigi is elegal!!", likely a misspelling of "Luigi is illegal".
December 13, 2025 at 5:36 PM
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Official 2002 European Super Mario Sunshine screensaver that features Mario sliding across the screen and periodically turning into his famous "aggressive" render from that game.
December 12, 2025 at 7:20 PM
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A Luigi's Mansion 2 HD keychain of Polterpup was packaged in such a way in Japan that the white backing and bubble wrap made him practically invisible except for his collar, playing into his ghostly nature. Whether this was deliberate or a serendipitous coincidence is unknown.
December 11, 2025 at 3:21 PM
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Super Mario Bros. Deluxe includes a calendar that goes all the way to the year 3000. Ironically, this reaches much further than typical modern computer and smartphone calendars. As such, even now Super Mario Bros. Deluxe remains a good option to keep track of far future dates.
December 7, 2025 at 6:39 PM
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Promotional photos of My Chemical Romance lead vocalist Gerard Way with Mario from a 2007 interview in the Japanese Crossbeat magazine. He is quoted as saying "I'm drawn to works that are innovative and try new things", which evidently includes Mario.
December 4, 2025 at 3:08 PM
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In Diddy Kong Racing DS, the message when connection is lost during Download Play is "LOST ALL CHILDREN". The cartridge is internally called a "parent" and the downloaded instances its "children". While this would make sense to the developers, it has the potential to confuse or scare players.
December 6, 2025 at 5:02 PM
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In Mario & Luigi: Bowser's Inside Story, Mario and Luigi's level-up stat gains are bizarrely based on what level Bowser is currently at. If he is at a "good" level, they will be several times more powerful. The game does not tell you which levels are good and which are bad.
November 29, 2025 at 5:44 PM
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Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
November 12, 2025 at 2:55 PM
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The "communications terminated" error screen in Super Mario 64 DS and New Super Mario Bros. is uncharacteristically startling, interrupting gameplay with a red error screen and loud siren.
November 13, 2025 at 4:39 PM
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In Donkey Kong Country 2, it is possible to trap Diddy Kong in a state of eternal horror. Hitting K. Rool with a team-up throw in a specific manner will cause Diddy's eyes to pop out in shock; however, he will never recover and stay in this state until the game is reset.
November 16, 2025 at 5:13 PM
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In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
November 17, 2025 at 6:38 PM
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Extremely rare banana putter given out to Nintendo employees who participated in the marketing of Donkey Kong 64.
November 18, 2025 at 4:30 PM
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Since the star collection and post-star collection cutscenes in Super Mario Galaxy 2 have an average length of 30 seconds and a full playthrough collects 240 stars, the player spends at least 2 hours per playthrough simply watching Mario collect stars.
November 19, 2025 at 6:11 PM
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The code of Super Mario World contains an unused translucent level mode, which causes the environment to appear ethereal and was as such possibly intended for ghost house levels. Below is footage of some ghost houses with the mode enabled.
November 20, 2025 at 5:44 PM
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In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.
November 22, 2025 at 4:34 PM
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Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.
November 23, 2025 at 6:52 PM
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In Super Mario Sunshine, Shadow Mario's voice is created by applying a filter to Mario's voice; however, he does not use all of Mario's voice clips. By making Mario himself use the filter, we can finally hear Shadow Mario say things like "MAMA hoohahoo wow wow" and "The horror".
November 25, 2025 at 5:45 PM