Maeevick (Aurel)
maeevick.bsky.social
Maeevick (Aurel)
@maeevick.bsky.social
🎮 ... Speaking mainly about my erratic gamedev & gamejam adventures

https://www.maeevick.com
Done, have to go with something now (maybe the first step to finish and submit 🫣😁)
August 18, 2025 at 10:01 PM
I like the black and red style, bloody cat 😁
August 18, 2025 at 9:54 PM
So advanced in just a few days 👍
August 17, 2025 at 8:05 PM
Amazing 👍 my weekend was less productive, by far 😂
August 17, 2025 at 8:03 PM
Love it 👍
August 17, 2025 at 8:02 PM
Check back in a week to see if I managed to build something playable... or if everything exploded spectacularly! 💥

(Both outcomes are valid learning experiences, right?) 😅

#IndieGameDev #GameDev #Learning
May 31, 2025 at 8:34 PM
🎙️ Question for the brave souls out there:

What would YOU build with "Chain Reaction" as theme in 9 days?

Drop your wildest/smartest/weirdest ideas below!

Always curious to see how different minds tackle the same challenge
May 31, 2025 at 8:34 PM
Between levels, Trix (my eccentric inventor) shows up to "improve" the system with her "revolutionary ideas".

Think: puzzle + time pressure + a dash of chaotic humor in my steampunk-fantasy universe.

We'll see if this concept survives contact with reality! 🤔
May 31, 2025 at 8:33 PM
💡My current idea (sometimes good, often weird):

A puzzle game where Grimble (my obsessive goblin librarian) must organize his library before time runs out.

Plot twist: every misplaced book triggers a chain reaction that drops MORE books...
May 31, 2025 at 8:32 PM
Build in Public = showing your process.

Weekly dev updates every Sunday in Maeevick's Bazaar newsletter.

🎙️ What excites YOU in multiplayer games?

https://maeevick.substack.com

#gamedev #buildinpublic

🧵 5/5
March 16, 2025 at 11:00 AM
Design choice: Failed dodge = fall down, not team turnover like in BloodBowl.

Why? No depth yet (no rerolls/skills) to make turnovers fun vs frustrating.

Game feel > mechanical purity.

🧵 4/5
March 16, 2025 at 11:00 AM
Implementation: ~20min
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results

Simple mechanics = most fun!

Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament

🧵 3/5
March 16, 2025 at 11:00 AM