Maeevick (Aurel)
@maeevick.bsky.social
Done, have to go with something now (maybe the first step to finish and submit 🫣😁)
August 18, 2025 at 10:01 PM
Done, have to go with something now (maybe the first step to finish and submit 🫣😁)
I like the black and red style, bloody cat 😁
August 18, 2025 at 9:54 PM
I like the black and red style, bloody cat 😁
So advanced in just a few days 👍
August 17, 2025 at 8:05 PM
So advanced in just a few days 👍
Amazing 👍 my weekend was less productive, by far 😂
August 17, 2025 at 8:03 PM
Amazing 👍 my weekend was less productive, by far 😂
Maybe more on www.maeevick.com
Maeevick
My almost creative little universe where fantasy, tech experiments, and game development live and explode.
www.maeevick.com
May 31, 2025 at 8:36 PM
Maybe more on www.maeevick.com
Check back in a week to see if I managed to build something playable... or if everything exploded spectacularly! 💥
(Both outcomes are valid learning experiences, right?) 😅
#IndieGameDev #GameDev #Learning
(Both outcomes are valid learning experiences, right?) 😅
#IndieGameDev #GameDev #Learning
May 31, 2025 at 8:34 PM
Check back in a week to see if I managed to build something playable... or if everything exploded spectacularly! 💥
(Both outcomes are valid learning experiences, right?) 😅
#IndieGameDev #GameDev #Learning
(Both outcomes are valid learning experiences, right?) 😅
#IndieGameDev #GameDev #Learning
🎙️ Question for the brave souls out there:
What would YOU build with "Chain Reaction" as theme in 9 days?
Drop your wildest/smartest/weirdest ideas below!
Always curious to see how different minds tackle the same challenge
What would YOU build with "Chain Reaction" as theme in 9 days?
Drop your wildest/smartest/weirdest ideas below!
Always curious to see how different minds tackle the same challenge
May 31, 2025 at 8:34 PM
🎙️ Question for the brave souls out there:
What would YOU build with "Chain Reaction" as theme in 9 days?
Drop your wildest/smartest/weirdest ideas below!
Always curious to see how different minds tackle the same challenge
What would YOU build with "Chain Reaction" as theme in 9 days?
Drop your wildest/smartest/weirdest ideas below!
Always curious to see how different minds tackle the same challenge
Between levels, Trix (my eccentric inventor) shows up to "improve" the system with her "revolutionary ideas".
Think: puzzle + time pressure + a dash of chaotic humor in my steampunk-fantasy universe.
We'll see if this concept survives contact with reality! 🤔
Think: puzzle + time pressure + a dash of chaotic humor in my steampunk-fantasy universe.
We'll see if this concept survives contact with reality! 🤔
May 31, 2025 at 8:33 PM
Between levels, Trix (my eccentric inventor) shows up to "improve" the system with her "revolutionary ideas".
Think: puzzle + time pressure + a dash of chaotic humor in my steampunk-fantasy universe.
We'll see if this concept survives contact with reality! 🤔
Think: puzzle + time pressure + a dash of chaotic humor in my steampunk-fantasy universe.
We'll see if this concept survives contact with reality! 🤔
💡My current idea (sometimes good, often weird):
A puzzle game where Grimble (my obsessive goblin librarian) must organize his library before time runs out.
Plot twist: every misplaced book triggers a chain reaction that drops MORE books...
A puzzle game where Grimble (my obsessive goblin librarian) must organize his library before time runs out.
Plot twist: every misplaced book triggers a chain reaction that drops MORE books...
May 31, 2025 at 8:32 PM
💡My current idea (sometimes good, often weird):
A puzzle game where Grimble (my obsessive goblin librarian) must organize his library before time runs out.
Plot twist: every misplaced book triggers a chain reaction that drops MORE books...
A puzzle game where Grimble (my obsessive goblin librarian) must organize his library before time runs out.
Plot twist: every misplaced book triggers a chain reaction that drops MORE books...
Build in Public = showing your process.
Weekly dev updates every Sunday in Maeevick's Bazaar newsletter.
🎙️ What excites YOU in multiplayer games?
https://maeevick.substack.com
#gamedev #buildinpublic
🧵 5/5
Weekly dev updates every Sunday in Maeevick's Bazaar newsletter.
🎙️ What excites YOU in multiplayer games?
https://maeevick.substack.com
#gamedev #buildinpublic
🧵 5/5
March 16, 2025 at 11:00 AM
Build in Public = showing your process.
Weekly dev updates every Sunday in Maeevick's Bazaar newsletter.
🎙️ What excites YOU in multiplayer games?
https://maeevick.substack.com
#gamedev #buildinpublic
🧵 5/5
Weekly dev updates every Sunday in Maeevick's Bazaar newsletter.
🎙️ What excites YOU in multiplayer games?
https://maeevick.substack.com
#gamedev #buildinpublic
🧵 5/5
Design choice: Failed dodge = fall down, not team turnover like in BloodBowl.
Why? No depth yet (no rerolls/skills) to make turnovers fun vs frustrating.
Game feel > mechanical purity.
🧵 4/5
Why? No depth yet (no rerolls/skills) to make turnovers fun vs frustrating.
Game feel > mechanical purity.
🧵 4/5
March 16, 2025 at 11:00 AM
Design choice: Failed dodge = fall down, not team turnover like in BloodBowl.
Why? No depth yet (no rerolls/skills) to make turnovers fun vs frustrating.
Game feel > mechanical purity.
🧵 4/5
Why? No depth yet (no rerolls/skills) to make turnovers fun vs frustrating.
Game feel > mechanical purity.
🧵 4/5
Implementation: ~20min
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5
March 16, 2025 at 11:00 AM
Implementation: ~20min
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5