Maeevick (Aurel)
@maeevick.bsky.social
🐈⬛ Day 8 #js13k update: Main layout ready for mobile + desktop!
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
August 21, 2025 at 6:34 PM
🐈⬛ Day 8 #js13k update: Main layout ready for mobile + desktop!
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
Reposted by Maeevick (Aurel)
#js13kgames #js13k - Progress on "Miss Fortune"
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
August 19, 2025 at 5:45 AM
#js13kgames #js13k - Progress on "Miss Fortune"
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
Reposted by Maeevick (Aurel)
August 20, 2025 at 6:07 AM
Reposted by Maeevick (Aurel)
We’re opening #js13k 2025 submit form, so make sure to create your draft early if you plan on submitting an entry this year!
js13kgames.com/2025/blog/su...
#gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
js13kgames.com/2025/blog/su...
#gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
August 18, 2025 at 7:09 PM
We’re opening #js13k 2025 submit form, so make sure to create your draft early if you plan on submitting an entry this year!
js13kgames.com/2025/blog/su...
#gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
js13kgames.com/2025/blog/su...
#gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
🐈⬛ Day 4 #js13k: Still in "design phase"
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
August 17, 2025 at 7:53 PM
🐈⬛ Day 4 #js13k: Still in "design phase"
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
Reposted by Maeevick (Aurel)
✓ You’ve got a browser.
✓ You’ve got JavaScript.
✓ You’ve got 13KB.
Join the byte-sized battle for glory, swag, and bragging rights.
This year’s #js13k theme: black cat 🐈⬛ → js13kgames.com
✓ You’ve got JavaScript.
✓ You’ve got 13KB.
Join the byte-sized battle for glory, swag, and bragging rights.
This year’s #js13k theme: black cat 🐈⬛ → js13kgames.com
August 14, 2025 at 12:05 AM
✓ You’ve got a browser.
✓ You’ve got JavaScript.
✓ You’ve got 13KB.
Join the byte-sized battle for glory, swag, and bragging rights.
This year’s #js13k theme: black cat 🐈⬛ → js13kgames.com
✓ You’ve got JavaScript.
✓ You’ve got 13KB.
Join the byte-sized battle for glory, swag, and bragging rights.
This year’s #js13k theme: black cat 🐈⬛ → js13kgames.com
Reposted by Maeevick (Aurel)
That time of year again - #js13k #js13kgames
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
August 14, 2025 at 3:15 PM
That time of year again - #js13k #js13kgames
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
🐈⬛ You are the Rebel Black Cat
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
August 14, 2025 at 8:11 AM
🐈⬛ You are the Rebel Black Cat
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
The #js13k 2025 theme is out: BLACK CAT!
What ideas does this spark for you?
#gamedev #gamejam #indiegame
What ideas does this spark for you?
#gamedev #gamejam #indiegame
August 13, 2025 at 12:11 PM
The #js13k 2025 theme is out: BLACK CAT!
What ideas does this spark for you?
#gamedev #gamejam #indiegame
What ideas does this spark for you?
#gamedev #gamejam #indiegame
Reposted by Maeevick (Aurel)
Starting a new YouTube channel so I can stick to the pure game dev niche. Please repost, share, and subscribe. Please.
🙏🙏🙏🙏
Leaving 20k subs behind for this 😬
youtube.com/shorts/rD3lI...
#gamedev #indiedev #gaming
🙏🙏🙏🙏
Leaving 20k subs behind for this 😬
youtube.com/shorts/rD3lI...
#gamedev #indiedev #gaming
My Balatro Addiction Led To Making The Next NBA Jam Game!
YouTube video by BOIS CLUB GAMES
youtube.com
April 4, 2025 at 11:49 PM
Starting a new YouTube channel so I can stick to the pure game dev niche. Please repost, share, and subscribe. Please.
🙏🙏🙏🙏
Leaving 20k subs behind for this 😬
youtube.com/shorts/rD3lI...
#gamedev #indiedev #gaming
🙏🙏🙏🙏
Leaving 20k subs behind for this 😬
youtube.com/shorts/rD3lI...
#gamedev #indiedev #gaming
Just shipped: dodge & tackle in The Tinkerer's Tournament! 🎲
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
March 16, 2025 at 11:00 AM
Just shipped: dodge & tackle in The Tinkerer's Tournament! 🎲
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
🎮 This week in The Tinkerer's Tournament: bug fixes, brawling, and a mysterious "Thingy" that's neither a ball nor a frisbee
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
March 2, 2025 at 12:00 PM
🎮 This week in The Tinkerer's Tournament: bug fixes, brawling, and a mysterious "Thingy" that's neither a ball nor a frisbee
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
🐛 When a pathfinding bug reminds you that YOLO mode (coding without TDD) comes with a price, even on solo side-projects...
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
February 27, 2025 at 8:00 PM
🐛 When a pathfinding bug reminds you that YOLO mode (coding without TDD) comes with a price, even on solo side-projects...
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
How to move characters on my board without blowing everything up?
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
February 18, 2025 at 8:00 PM
How to move characters on my board without blowing everything up?
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
👾 Exploring Svelte 5 through GameDev!
Just planned a tiny dev log about The Tinkerer's Tournament adventure and my transition from Svelte 4 to 5 with its mystical runes.
Want a peek? Full story on my Substack this evening 🗞️
open.substack.com/pub/maeevick...
#gamedev #svelte #webdev
Just planned a tiny dev log about The Tinkerer's Tournament adventure and my transition from Svelte 4 to 5 with its mystical runes.
Want a peek? Full story on my Substack this evening 🗞️
open.substack.com/pub/maeevick...
#gamedev #svelte #webdev
Maeevick's Bazaar - The Short Break 😱
How to take a break while continuing our side-project
open.substack.com
February 16, 2025 at 10:25 AM
👾 Exploring Svelte 5 through GameDev!
Just planned a tiny dev log about The Tinkerer's Tournament adventure and my transition from Svelte 4 to 5 with its mystical runes.
Want a peek? Full story on my Substack this evening 🗞️
open.substack.com/pub/maeevick...
#gamedev #svelte #webdev
Just planned a tiny dev log about The Tinkerer's Tournament adventure and my transition from Svelte 4 to 5 with its mystical runes.
Want a peek? Full story on my Substack this evening 🗞️
open.substack.com/pub/maeevick...
#gamedev #svelte #webdev
Over-engineering isn't just about code...
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
February 13, 2025 at 8:45 PM
Over-engineering isn't just about code...
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
🌶️ My secret sauce to rapid prototyping (#gamedev and #softwareengineering)? Back to basics!
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
February 11, 2025 at 8:00 PM
🌶️ My secret sauce to rapid prototyping (#gamedev and #softwareengineering)? Back to basics!
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
This week at The Tinkerer's Tournament: when theory (almost) meets practice...
Time to map some game rules and bring them to life! 🎮
Time to map some game rules and bring them to life! 🎮
February 8, 2025 at 8:08 PM
This week at The Tinkerer's Tournament: when theory (almost) meets practice...
Time to map some game rules and bring them to life! 🎮
Time to map some game rules and bring them to life! 🎮
After months of explaining Hexagonal Architecture like a PhD student, I'm switching to #gamedev!
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
February 4, 2025 at 8:00 PM
After months of explaining Hexagonal Architecture like a PhD student, I'm switching to #gamedev!
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
What do you do while waiting to pick your next #sideproject?
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)
February 1, 2025 at 8:57 PM
What do you do while waiting to pick your next #sideproject?
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)