Maxime
mangelmaxime.bsky.social
Maxime
@mangelmaxime.bsky.social
The main difficulty for Three.js binding with Glutinum is that Glutinum only support one file at a time for now.

But in theory, you can do the transformation and adapt the code where needed.

You can also start porting only the API you need and not everything at once.
October 16, 2025 at 8:56 PM
I don't know how good it is but there seems to be a old binding version for Three.js here.

github.com/w0lya/fable-...
GitHub - w0lya/fable-three: Three.js bindings and a sample ported to F#
Three.js bindings and a sample ported to F#. Contribute to w0lya/fable-three development by creating an account on GitHub.
github.com
October 16, 2025 at 8:55 PM
The goal of this alpha is for people to be able to experiment with Nullness in Fable and see how it plays out both in term of usage and for creating bindings.

2/2
July 25, 2025 at 7:05 PM
Something to note, is because of how Fable works you need the libraries to have been upgraded to use nullness to.

This is something we are still experimenting about and we will write a blog/documentation about it later.
May 5, 2025 at 9:11 AM
F# nullable should works for JavaScript at least.

We are looking into how to support it for TypeScript, as we originally wanted to emit native null check for TypeScript, but we will probably do it in a similar way as for JavaScript.

1/
May 5, 2025 at 9:11 AM
Reposted by Maxime
🦾 Major hat tip to @compositional-it.com for advancing it and for all of the contributors like @mangelmaxime.bsky.social and many others for Fable. We love @dzoukr.cz 's SAFEr stack and are lifting its opinions for our static site generator (and are building an Oxpecker back-end option for it). 💙
March 19, 2025 at 1:40 AM
Hello,

In theory this is possible but I am not well verse into the status of the Rust target. I think it is usable but we need more users to find bugs or share their experiences.

You should open a discussion on the Github repo to ask feedback from Ncave

github.com/fable-compil...
fable-compiler Fable · Discussions
Explore the GitHub Discussions forum for fable-compiler Fable. Discuss code, ask questions & collaborate with the developer community.
github.com
March 11, 2025 at 1:16 PM
Adding a new target like done for Python, Rust, etc. is indeed the way to go.

If someone want to invest time on it, we welcome new contributions but this is a big task to tackle as even if Fable make it easier mapping one language to another is not an easy task.
December 20, 2024 at 4:33 PM