Maquis Studio
maquis.io
Maquis Studio
@maquis.io
Maquis Studio. Bespoke WWII stealth/puzzle games. Aggressively anti-fascist. 🛠️ Blender & Godot. 🔗 Maquis.io
The Secret Sculpt Mode MAX CONTROL button: Auto-Masking>Face Sets Boundary. You can create face sets quick from UVs, turn it on & then make seams and wrinkles easy.
#GameDev #IndieDev #Blender
December 20, 2025 at 9:07 PM
The Grab2D brush is lowkey one of the best things to be added to Blender in a while. Working on the player model for my "Untitled French Resistance Game" today.
#GameDev #IndieDev #Blender
December 20, 2025 at 5:35 PM
Maquis Studio is named for the rural Free French resistance fighters of WWII, who used the Cross of Lorraine as their symbol. I came up with a nice (I think) abstracted version of the cross & now I'm trying out different logo designs.
#GameDev #IndieDev
December 20, 2025 at 2:12 PM
Added a little Fresnel hover material to highlight interactable objects.

I think that's it for me today... I have to start redesigning the farmhouse tomorrow based on actual Burgundy houses from the era (as opposed to the crap design I was using.)

#GameDev #IndieDev #Godot
December 19, 2025 at 9:20 PM
Scattering with Geometry Nodes is cool but you still can beat a quick rigid body sim for throwing some stuff at the ground.
#GameDev #IndieDev #Godot #Blender
December 19, 2025 at 7:50 PM
Made a little export helper for Blender that duplicates & joins whatever you have selected before you export a .glb file to Godot. Reduces draw calls... 1 mesh instead of 30.

(Also redesigning my generator 4 the puzzle to be historically accurate & cooler.)

#GameDev #IndieDev #Godot #Blender
December 19, 2025 at 4:57 PM
I switched my Player Controller to to an FPS (despite the fact that my WWII game has no S) because time travel/immersion is the main reason I make games.
#GameDev #IndieDev #Godot
December 19, 2025 at 2:25 PM
Not bad progress for 3 weeks of Godot experience! I have a pretty good 3rd person controller script and a simple RPG style dialogue manager. Just trying to get it grayboxed and functional and then I can focus on making it pretty.
December 19, 2025 at 2:11 AM