Maquis Studio
maquis.io
Maquis Studio
@maquis.io
Maquis Studio. Bespoke WWII stealth/puzzle games. Aggressively anti-fascist. 🛠️ Blender & Godot. 🔗 Maquis.io
Pinned
Added a little Fresnel hover material to highlight interactable objects.

I think that's it for me today... I have to start redesigning the farmhouse tomorrow based on actual Burgundy houses from the era (as opposed to the crap design I was using.)

#GameDev #IndieDev #Godot
The Secret Sculpt Mode MAX CONTROL button: Auto-Masking>Face Sets Boundary. You can create face sets quick from UVs, turn it on & then make seams and wrinkles easy.
#GameDev #IndieDev #Blender
December 20, 2025 at 9:07 PM
The Grab2D brush is lowkey one of the best things to be added to Blender in a while. Working on the player model for my "Untitled French Resistance Game" today.
#GameDev #IndieDev #Blender
December 20, 2025 at 5:35 PM
Maquis Studio is named for the rural Free French resistance fighters of WWII, who used the Cross of Lorraine as their symbol. I came up with a nice (I think) abstracted version of the cross & now I'm trying out different logo designs.
#GameDev #IndieDev
December 20, 2025 at 2:12 PM
Reposted by Maquis Studio
The Polaris List is out! Top 100 most personally influential games as listed by senior game designers.

Fascinating trove that is at the root of most modern game designs. What inspires us and why? Spoiler: It ain't all Call of Duty
polarisgamedesign.com/the-polaris-...
The Polaris List
Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...
polarisgamedesign.com
December 20, 2025 at 2:15 AM
Added a little Fresnel hover material to highlight interactable objects.

I think that's it for me today... I have to start redesigning the farmhouse tomorrow based on actual Burgundy houses from the era (as opposed to the crap design I was using.)

#GameDev #IndieDev #Godot
December 19, 2025 at 9:20 PM
Scattering with Geometry Nodes is cool but you still can beat a quick rigid body sim for throwing some stuff at the ground.
#GameDev #IndieDev #Godot #Blender
December 19, 2025 at 7:50 PM
Made a little export helper for Blender that duplicates & joins whatever you have selected before you export a .glb file to Godot. Reduces draw calls... 1 mesh instead of 30.

(Also redesigning my generator 4 the puzzle to be historically accurate & cooler.)

#GameDev #IndieDev #Godot #Blender
December 19, 2025 at 4:57 PM
Reposted by Maquis Studio
Day 18
Have you noticed this briefcase, right? Originally, I wanted to empty your inventory here so it wouldn’t get in the way during the DLC.

But I worried it wouldn’t be clear this happens AFTER escaping, so I left all your stuff where it is…
#gamedev #indiegame
December 18, 2025 at 4:28 PM
I switched my Player Controller to to an FPS (despite the fact that my WWII game has no S) because time travel/immersion is the main reason I make games.
#GameDev #IndieDev #Godot
December 19, 2025 at 2:25 PM
Not bad progress for 3 weeks of Godot experience! I have a pretty good 3rd person controller script and a simple RPG style dialogue manager. Just trying to get it grayboxed and functional and then I can focus on making it pretty.
December 19, 2025 at 2:11 AM