Matthieu / Marsheleene
@marsheleene.bsky.social
They / them. Game & narrative designer working on 💒 RSVP 🔪 (on hold) | 📚 ENJMIN P21 GD alumni 📚 | Worked on Time Rift & Horribunnies: Experimental Fluffle🐰& other stuff
Reposted by Matthieu / Marsheleene
On Saints Row we had a debug npc named Skinballs (lol) that was literally just four spheres wrapped in different shades of skin texture so we could test lighting for different skin tones during development. But teams need to plan for that kind of testing with intentionality, and not enough do.
October 31, 2025 at 3:23 PM
On Saints Row we had a debug npc named Skinballs (lol) that was literally just four spheres wrapped in different shades of skin texture so we could test lighting for different skin tones during development. But teams need to plan for that kind of testing with intentionality, and not enough do.