Colin Thil
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martiansparlor.itch.io
Colin Thil
@martiansparlor.itch.io
I did manage to squeeze some plays this month. Loved Colorado Midland, Confucius was an interesting discovery.
December 3, 2025 at 9:36 AM
Simone Weil in @le1hebdo.bsky.social
"If we search with genuine attention for the solution to a geometry problem and if, after an hour, we are no further along than when we started, we have nevertheless advanced, during every minute of that hour, into another, more mysterious dimension. [...] " 👇
November 21, 2025 at 9:49 AM
Mine are more scattered
November 11, 2025 at 8:49 AM
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
November 1, 2025 at 9:54 AM
This one is quite tricky, took me a few tries.
Seed : 80309067
October 13, 2025 at 6:36 PM
Glimps into a current project ⛅
October 10, 2025 at 4:35 PM
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
October 2, 2025 at 11:03 AM
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 5:00 PM
🚂 Balkan Bounds is out!
A free browser-based strategy game about trains, networks, and lovely colors 💚
Play it now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 2:28 PM
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
May 9, 2025 at 11:38 AM
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions.
Feel free to try it out : martiansparlor.com/ateliers/kap...
May 5, 2025 at 1:34 PM
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.
May 4, 2025 at 9:16 AM
Very happy with my first workshop session about procedural generation.
The participants were very into it and got a real grip on their protocols. Looking forward for the next session this week.
April 28, 2025 at 3:08 PM
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
April 23, 2025 at 3:29 PM
April 11, 2025 at 4:46 PM
Prototype for a procedural generation workshop.
I tried different protocols today with interesting results. The bingo chips and spinner are very handy. Drawing colored chips to define colors works well, but is a little more laborious. Rolling dice turns out to be a bit too tedious.
April 11, 2025 at 4:11 PM
First draft looking great 🌴🐠🌸
April 11, 2025 at 4:02 PM
First stamp prototypes are looking great 🌴☀️
March 31, 2025 at 1:15 PM
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io
March 27, 2025 at 7:35 PM
@kaplayjs.com is a wonderful library that I use a lot in my workshops. Over the years I put out a documentation page to help me implement game ideas quickly with the participants.
The whole thing can be found here : martiansparlor.com/ateliers/kap...
March 24, 2025 at 1:56 PM
First draft for a workshop about procedural generation. The aim is to get children to imagine drawing protocols using a wide range of random inputs, and then see how it goes by manually executing it on paper with stamps.
February 23, 2025 at 4:40 PM
Currently working on a little train game with AI opponents. Updates coming soon !
February 21, 2025 at 5:12 PM