Colin Thil
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martiansparlor.itch.io
Colin Thil
@martiansparlor.itch.io
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Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
I did manage to squeeze some plays this month. Loved Colorado Midland, Confucius was an interesting discovery.
December 3, 2025 at 9:36 AM
Simone Weil in @le1hebdo.bsky.social
"If we search with genuine attention for the solution to a geometry problem and if, after an hour, we are no further along than when we started, we have nevertheless advanced, during every minute of that hour, into another, more mysterious dimension. [...] " 👇
November 21, 2025 at 9:49 AM
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
November 1, 2025 at 9:54 AM
This one is quite tricky, took me a few tries.
Seed : 80309067
October 13, 2025 at 6:36 PM
Reposted by Colin Thil
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹

#undergroundfood #gamedev #indiedev #indiegame
October 12, 2025 at 6:58 PM
Glimps into a current project ⛅
October 10, 2025 at 4:35 PM
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
October 2, 2025 at 11:03 AM
I posted a devlog about Balkan Bounds on @processing.org forums, if anyone interested.
I made a strategy game with ai opponents using p5 [Devlog]
Hi there, it’s been a while since I published a project using p5.js. This one was an interesting challenge design wise, but also had a lot of challenging parts in the development. I learned a lot alo...
discourse.processing.org
September 30, 2025 at 10:10 AM
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 5:00 PM
🚂 Balkan Bounds is out!
A free browser-based strategy game about trains, networks, and lovely colors 💚
Play it now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 2:28 PM
Reposted by Colin Thil
This weekend you want to chill or you are busy at the swimming pool !
You were hiding in a cave all summer, you saw the open call too late !
Don't worry !

Tell your friends !

THE DEADLINE IS EXTENTED TO 22nd SEPTEMBER !
September 12, 2025 at 12:30 PM
Reposted by Colin Thil
OPEN CALL
VIDEO GAME CREATION
ON OUR ALT CTRL

💸 2500€ PRIZE

📅 Deadline to submit: Sept 15, 2025
🛠️ Production: Nov–Dec
📦 Delivery: Jan 15, 2026

🎪 Exhibitions in Strasbourg & Amiens (Feb–Mar 2026)

👉 random-bazar.fr/open-calls-f...
🔎 Check out our technical sheet on the wonderful footpedals
September 2, 2025 at 10:04 AM
My buddy @achtaitaipai.com project odyc.dev got selected for the OSS program by @appwrite.io !
Thanks to Appwrite, a brand new online editor for Odyc is on the way with new funky features !
Odyc.js
Odyc.js is a simple JavaScript library to create interactive narrative games, even without coding experience.
odyc.dev
July 23, 2025 at 4:40 PM
Reposted by Colin Thil
I was caught today by the thought with my #eggjam game Oeuf that maybe the egg-shape is getting in the way (specifically: that you spend a lot of your time orienting your egg in the right direction). I tried out with a spherical egg, but to my relief that was less fun! #godotengine
June 28, 2025 at 7:05 PM
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
May 9, 2025 at 11:38 AM
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions.
Feel free to try it out : martiansparlor.com/ateliers/kap...
May 5, 2025 at 1:34 PM
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.
May 4, 2025 at 9:16 AM
Very happy with my first workshop session about procedural generation.
The participants were very into it and got a real grip on their protocols. Looking forward for the next session this week.
April 28, 2025 at 3:08 PM
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
April 23, 2025 at 3:29 PM
Prototype for a procedural generation workshop.
I tried different protocols today with interesting results. The bingo chips and spinner are very handy. Drawing colored chips to define colors works well, but is a little more laborious. Rolling dice turns out to be a bit too tedious.
April 11, 2025 at 4:11 PM
First draft looking great 🌴🐠🌸
April 11, 2025 at 4:02 PM
First stamp prototypes are looking great 🌴☀️
March 31, 2025 at 1:15 PM
Insightful take on AI generated art. It's vigorating to hear some critical perspective. The article tackles the impact of AI generated content having a place in our culture despite its incapacity of creating something meaningful.
AI: The New Aesthetics of Fascism
It's embarrassing, destructive, and looks like shit: AI-generated art is the perfect aesthetic form for the far right.
newsocialist.org.uk
March 30, 2025 at 9:13 PM
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io
March 27, 2025 at 7:35 PM
@kaplayjs.com is a wonderful library that I use a lot in my workshops. Over the years I put out a documentation page to help me implement game ideas quickly with the participants.
The whole thing can be found here : martiansparlor.com/ateliers/kap...
March 24, 2025 at 1:56 PM