Colin Thil
@martiansparlor.itch.io
20 followers 78 following 42 posts
game designer / teacher / art handler https://martiansparlor.com/ https://martiansparlor.itch.io/
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Reposted by Colin Thil
jeremyfa.bsky.social
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹

#undergroundfood #gamedev #indiedev #indiegame
martiansparlor.itch.io
Glimps into a current project ⛅
martiansparlor.itch.io
It's almost as if Fugazi didn't come out of nowhere.
martiansparlor.itch.io
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
martiansparlor.itch.io
🚂 Balkan Bounds is out!
A free browser-based strategy game about trains, networks, and lovely colors 💚
Play it now: martiansparlor.itch.io/balkan-bounds
Reposted by Colin Thil
random-bazar.bsky.social
This weekend you want to chill or you are busy at the swimming pool !
You were hiding in a cave all summer, you saw the open call too late !
Don't worry !

Tell your friends !

THE DEADLINE IS EXTENTED TO 22nd SEPTEMBER !
Reposted by Colin Thil
random-bazar.bsky.social
OPEN CALL
VIDEO GAME CREATION
ON OUR ALT CTRL

💸 2500€ PRIZE

📅 Deadline to submit: Sept 15, 2025
🛠️ Production: Nov–Dec
📦 Delivery: Jan 15, 2026

🎪 Exhibitions in Strasbourg & Amiens (Feb–Mar 2026)

👉 random-bazar.fr/open-calls-f...
🔎 Check out our technical sheet on the wonderful footpedals
martiansparlor.itch.io
"Boring bird game is boring" by BoredGamerGirl says a lot
martiansparlor.itch.io
My buddy @achtaitaipai.com project odyc.dev got selected for the OSS program by @appwrite.io !
Thanks to Appwrite, a brand new online editor for Odyc is on the way with new funky features !
Odyc.js
Odyc.js is a simple JavaScript library to create interactive narrative games, even without coding experience.
odyc.dev
Reposted by Colin Thil
increpare.bsky.social
I was caught today by the thought with my #eggjam game Oeuf that maybe the egg-shape is getting in the way (specifically: that you spend a lot of your time orienting your egg in the right direction). I tried out with a spherical egg, but to my relief that was less fun! #godotengine
martiansparlor.itch.io
Looks gorgeous ! Reminds me of your game Salome
martiansparlor.itch.io
It doesn't really show the iterative cycle either, which to me is the core of game design. What retroactively appear to be a good idea is often the result of a long refining process.
martiansparlor.itch.io
Will it be available at Second Chance Games ?
martiansparlor.itch.io
As it should be, you fully deserve it !
martiansparlor.itch.io
Really hyped up about this one
martiansparlor.itch.io
There always be people who will be insensitive, I think it comes with doing something truely special. I suspect the angriest of them are mostly put off by the recognition you get.
martiansparlor.itch.io
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
martiansparlor.itch.io
I didn't read it that way but I understand that you might be offended. I guess it comes from someone who doesn't get where you coming from ?
martiansparlor.itch.io
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions.
Feel free to try it out : martiansparlor.com/ateliers/kap...
martiansparlor.itch.io
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.