Maruno
@maruno42.bsky.social
Just this guy, you know? I mainly tweet random thoughts I have about game development.
You can support me at https://ko-fi.com/maruno if you want.
You can support me at https://ko-fi.com/maruno if you want.
Imagine if everybody really did imagine.
January 17, 2025 at 7:30 PM
Imagine if everybody really did imagine.
I'm not surprised.
Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.
Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.
January 4, 2025 at 7:20 PM
I'm not surprised.
Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.
Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.
While I do like the Oddworld (obviously), my profile picture is unrelated to anything I do.
User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.
User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.
January 4, 2025 at 7:16 PM
While I do like the Oddworld (obviously), my profile picture is unrelated to anything I do.
User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.
User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.
Then there's the animations from the official games that just haven't been copied across yet, such as when you have a Pokémon use a move in the overworld, or when using Teleport/Dig/Escape Rope.
December 5, 2024 at 10:45 PM
Then there's the animations from the official games that just haven't been copied across yet, such as when you have a Pokémon use a move in the overworld, or when using Teleport/Dig/Escape Rope.
This includes a few more player animations too. The most useful one would show the player reaching out a hand to do most kinds of interactions (picking up items, touching things). Kicking a ball/No Entry sign might be another one. Maybe one for when you ice-slide into a wall.
December 5, 2024 at 10:45 PM
This includes a few more player animations too. The most useful one would show the player reaching out a hand to do most kinds of interactions (picking up items, touching things). Kicking a ball/No Entry sign might be another one. Maybe one for when you ice-slide into a wall.
Or just `pbMiningGame(:green)`.
December 5, 2024 at 11:07 AM
Or just `pbMiningGame(:green)`.
Yes, the "which items are available" would include the chances of those items (including 100%).
December 5, 2024 at 11:05 AM
Yes, the "which items are available" would include the chances of those items (including 100%).
I'll (hopefully) be adding more customisation to it too, when I get round to rewriting its code. Offhand I can't think of any customisable elements other than which items are available and the UI graphics used (e.g. brown stone vs. grey stone).
December 5, 2024 at 12:59 AM
I'll (hopefully) be adding more customisation to it too, when I get round to rewriting its code. Offhand I can't think of any customisable elements other than which items are available and the UI graphics used (e.g. brown stone vs. grey stone).
If you're stretching the definition that much, then berry planting is also a minigame. And maybe also using the Itemfinder.
I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.
I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.
December 5, 2024 at 12:55 AM
If you're stretching the definition that much, then berry planting is also a minigame. And maybe also using the Itemfinder.
I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.
I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.
If I want to see the stack trace at a given location, I make the program crash there with `a += b` (where neither `a` nor `b` are defined), and it shows up in the crash report.
I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)
I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)
December 3, 2024 at 12:01 AM
If I want to see the stack trace at a given location, I make the program crash there with `a += b` (where neither `a` nor `b` are defined), and it shows up in the crash report.
I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)
I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)