Matt J Hart
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mattjhart.bsky.social
Matt J Hart
@mattjhart.bsky.social
Freelance sound designer and independent sound library creator from East Midlands, UK 🔊🎶🐦

Personal/freelance: mattjhart.co.uk
Sound libraries: www.soundarmoury.co.uk
Here's a synthesised Goldfinch for your Saturday 🐦

Made from scratch in #phaseplant 🎹
November 29, 2025 at 7:53 PM
Interesting to hear a Eurasian Wren on Stranger Things today - I wouldn't have thought they have those in Indiana 🐦
November 27, 2025 at 11:02 PM
I'll be impressed if anyone ever manages to make a watchlist system worse than Prime Video. Having no way to filter out things that are no longer available on Amazon is a bit absurd

So if you leave Prime and then come back, your watchlist becomes a list of things you can't watch 🙃
November 20, 2025 at 11:30 AM
Reposted by Matt J Hart
Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.

Problem #1: How do you communicate that something you're hearing is temp?
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 19, 2025 at 3:36 PM
Just beat the Silksong postgame 💪

Spoiler-free text dump incoming...
November 14, 2025 at 3:12 PM
Shaw!

Here's a little modular synth rendition of the theme from #Silksong, composed by Christopher Larkin 🎶
November 8, 2025 at 4:44 PM
Working on some gloopy whoosh sounds 🔊
November 5, 2025 at 6:48 PM
Spooky event from today:

I'm editing footsteps, and I mentioned in conversation that I needed to differentiate the names of "rubber flooring" and "rubber bath mat"

Then I exported the files

Then I visited YouTube, and there was a Temu ad beside the video for a rubber floor mat 🤔
November 1, 2025 at 5:06 PM
One of the more painful moments of my life
October 30, 2025 at 12:05 PM
Just beat Hollow Knight after finishing act 2 of Silksong. It really makes Hollow Knight feel so easy! And the runbacks are wayyy more bearable
October 25, 2025 at 3:39 PM
Messing around in VCV rack 🎶

Here's a modular synth version of part of "Cygnus...Vismund Cygnus" by Mars Volta

#vcvrack
October 18, 2025 at 3:03 PM
Got an impressively awful AI overview today.

In just two short paragraphs I have learned that:
-Silksong isn't released yet
-The first Hollow Knight game both did and didn't have the ability to hide the HUD
-A video about Second Life is somehow relevant to this
October 9, 2025 at 8:37 PM
Reposted by Matt J Hart
A Brief History of Men are Becoming Less Manly

🧵
October 7, 2025 at 9:49 PM
Next Thursday is a big day for me - MEMOREUM will arrive on Quest 2/3!

I've been working on the game as its lead sound designer since 2023. Excited for people to see what we've been cooking up!

www.meta.com/en-gb/experi...
MEMOREUM on Meta Quest
**MEMOREUM** is a VR sci-fi action horror campaign. The Ichor Infection has taken over the last ship of humanity. You are Dr. Otto Hudson, fighting to unravel the mystery behind the outbreak as your f...
www.meta.com
October 4, 2025 at 4:46 PM
Woohooo
October 3, 2025 at 8:34 PM
Capturing some electromagnetic field recordings today, using a £5 pickup coil 🎤⚡

#sounddesign #audiorecording
September 24, 2025 at 7:16 PM
Just released my collection of designed explosion sounds 💣

Made from a variety of sources such as rocks, thunder, garbage, etc!

www.soundarmoury.co.uk/danger-explo...
September 19, 2025 at 7:05 PM
Just finished adding markers to all of our game's dialogue lines for syncing with subtitles. Took me 30 hours 💀

I now have a lot of respect for anyone who has had to work with subtitles before
September 14, 2025 at 5:19 PM
I think I attempted a boss about 40 times today. Thankfully I won eventually, but I think my hand is about to fall off
September 9, 2025 at 8:28 PM
Reposted by Matt J Hart
In Super Mario Odyssey, kicking things is Mario's highest priority, overriding all other actions. If a kickable object, such as a football, is thrown at Mario while he is asleep, he will momentarily wake up just to kick it before instantly going back to sleep.
September 7, 2025 at 4:41 PM
Reposted by Matt J Hart
Very interesting article on the damage a rogue localizer can do to a game as Silksong's Chinese release sits at 52% positive - the translator not only shared a bunch of info pre-release, breaking NDA, the localization itself was highschool-flowery. A wild read. www.loekalization.com/blog/blog/20...
September 5, 2025 at 7:09 PM
Happy Silksong Day everybody 🎉

Also RIP Steam's payment processing system. Can't say I'm too surprised
September 4, 2025 at 2:35 PM
Experimenting with using "OTT" (a famously aggressive multiband compressor) to make clean guitar tones 🎸

Works surprisingly well when paired with any old cabinet sim/convolution plugin. Not bad for a free plugin being used outside of its intended use case!
August 30, 2025 at 11:39 AM
Silksong is actually nearly here? Am I dreaming?
August 27, 2025 at 11:47 PM
After a hectic few weeks, just hit a major deadline for the game I've been designing sound for since early 2023. Excited to share more soon!
August 27, 2025 at 11:06 PM