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Looking forward to making more #gamedev videos 😄
Looking forward to making more #gamedev videos 😄
The SpringBoneSimulator3D brings jiggle physics to 3D models. This is especially useful for things like hair and ropes. #godot #gamedev #godotengine
The SpringBoneSimulator3D brings jiggle physics to 3D models. This is especially useful for things like hair and ropes. #godot #gamedev #godotengine
Jolt has officially been integrated with the godot engine for 3D physics.
Godot Physics is still the default 3D physics engine, so to use Jolt you’ll need to go to Physics -> 3D -> Physics engine, and select Jolt Physics in project settings. #godot #gamedev #godotengine
Jolt has officially been integrated with the godot engine for 3D physics.
Godot Physics is still the default 3D physics engine, so to use Jolt you’ll need to go to Physics -> 3D -> Physics engine, and select Jolt Physics in project settings. #godot #gamedev #godotengine
Typed dictionaries provide stronger guarantees in your code and a much better UX in the inspector. This feature was implemented at the core of the engine, meaning it is available for all scripting languages. #godot #gamedev #godotengine
Typed dictionaries provide stronger guarantees in your code and a much better UX in the inspector. This feature was implemented at the core of the engine, meaning it is available for all scripting languages. #godot #gamedev #godotengine
Universal UID support allows for more seamless project refactoring. Scripts and shaders will have their own dedicated .uid file, which will serve as the primary reference instead of the file path. That way moving a file won’t cause Godot to explode. #godot #gamedev
The new game tab allows better control of a running game. You can select nodes to view their properties, suspend the game, skip through frames, and override the camera to move freely around the scene. The game window embedding feature works in tandem with this one. #godot #gamedev
The game window is now embedded in the editor (windows+linux), making it much easier to inspect and edit object properties in a running game, especially on a single monitor! #gamedev
It's a way you can consolidate your data.
You can loop through the keys in a dictionary like you do an array too! Lmk if you have any more questions!
It's a way you can consolidate your data.
You can loop through the keys in a dictionary like you do an array too! Lmk if you have any more questions!