Maxfield
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maxfieldev.bsky.social
Maxfield
@maxfieldev.bsky.social
I make Godot tutorials and other gamedev content on my channel :)
https://youtube.com/@maxfieldev

https://linktr.ee/maxfieldev
Shaders are pretty cool! Vid on how I made this in #Godot coming soon :) #shaders #gamedev #mandelbrot #GodotEngine
October 10, 2025 at 11:21 PM
The two best coding buddies for #godot #gamedev 👾🐶
October 2, 2025 at 5:57 PM
For my first youtube tutorial series I remade Pong in #Godot :) Remaking Pong is a great way to get started developing games, so if you're new to the #GodotEngine I recommend checking it out! www.youtube.com/playlist?lis...

Looking forward to making more #gamedev videos 😄
February 20, 2025 at 6:26 AM
The sixth and FINAL part of my Pong in Godot series is out! 😁 Thank you to everyone who has followed along :) Here's a short clip from the video. www.youtube.com/watch?v=MJqB... #godot #gamedev #godotengine
February 12, 2025 at 1:49 AM
Had a lot of fun playing @nicodug.itch.io's Bullet Nico #indiedev game made in the #godotengine ! Recommend you check it out on itch: nicodug.itch.io/bulletnico 👌Here's me putting the moves on some mushrooms 😄 (apologies for the poor compression)
February 7, 2025 at 3:17 AM
Who works harder, your cat or my dog?
February 3, 2025 at 11:52 PM
4.4 Highlight 13:

You can visualize 3D particle emission shapes. No more guessing as to where your particles will appear. #godot #gamedev
February 1, 2025 at 7:05 PM
4.4 Highlight 12:

The SpringBoneSimulator3D brings jiggle physics to 3D models. This is especially useful for things like hair and ropes. #godot #gamedev #godotengine
January 29, 2025 at 5:11 PM
4.4 Highlight 11:

Jolt has officially been integrated with the godot engine for 3D physics.

Godot Physics is still the default 3D physics engine, so to use Jolt you’ll need to go to Physics -> 3D -> Physics engine, and select Jolt Physics in project settings. #godot #gamedev #godotengine
January 27, 2025 at 5:20 PM
4.4 Highlight 10:

Animation markers allow you to create sub regions of an animation you can jump to or loop without playing the entire animation. This is also supported inside an AnimationTree. #godot #gamedev
January 25, 2025 at 7:23 PM
4.4 Highlight 9:

LookAtModifier3D helps with procedural animation by providing an easy way to make your 3D character look in a target direction. This comes with ways to refine the behavior such as angle limitations. #gamedev #godot
January 25, 2025 at 2:09 AM
Haven't played any games in awhile, but heard this one was pretty good? 🤔 Gonna check it out #videogames #portal
January 24, 2025 at 1:25 AM
4.4 Highlight 8:

Typed dictionaries provide stronger guarantees in your code and a much better UX in the inspector. This feature was implemented at the core of the engine, meaning it is available for all scripting languages. #godot #gamedev #godotengine
January 23, 2025 at 5:21 PM
4.4 Highlight 7:

Universal UID support allows for more seamless project refactoring. Scripts and shaders will have their own dedicated .uid file, which will serve as the primary reference instead of the file path. That way moving a file won’t cause Godot to explode. #godot #gamedev
January 23, 2025 at 1:54 AM
4.4 Highlight 6:

Object snapping makes 3D objects easier to place in the editor. This can be toggled by selecting an object and pressing Shfit+G. #gamedev #godot
January 21, 2025 at 6:11 PM
4.4 Highlight 5:

The @export_tool_button annotation allows you to easily create buttons in the inspector, which is useful for debugging and quick modifications. Note the screenshot has @tool_button, which is an old name. #godot #gamedev
January 20, 2025 at 7:21 PM
4.4 Highlight 4:

You can preview a Camera3D’s view in the inspector. This makes adjusting a 3D camera much easier. #godot #gamedev
January 19, 2025 at 5:13 PM
4.4 Highlight 3:

You can set favorites for a node’s properties to pin them at the top of the inspector, making properties you frequently change easier to access. #godot #gamedev
January 18, 2025 at 3:33 PM
4.4 Highlight 2:

The new game tab allows better control of a running game. You can select nodes to view their properties, suspend the game, skip through frames, and override the camera to move freely around the scene. The game window embedding feature works in tandem with this one. #godot #gamedev
January 17, 2025 at 3:05 PM
With #godot 4.4 beta releasing today, I want to highlight a new feature each day leading up to the official release!

The game window is now embedded in the editor (windows+linux), making it much easier to inspect and edit object properties in a running game, especially on a single monitor! #gamedev
January 17, 2025 at 5:06 AM
New minimal theme lookin 👌 @passivestar.bsky.social
#godot #gamedev
December 29, 2024 at 9:17 AM
Yea! Something like this? You can randomly select a key then use that key to index the threat animals!
December 28, 2024 at 8:21 AM
Xmas means new toys! 🎄 Merry Christmas everyone! :)
December 25, 2024 at 9:12 PM
Of course! Dictionaries are another data structure you can use. You can read about them here: docs.godotengine.org/en/stable/cl...

It's a way you can consolidate your data.

You can loop through the keys in a dictionary like you do an array too! Lmk if you have any more questions!
December 25, 2024 at 7:20 AM
He's gonna make me download some right now
December 21, 2024 at 4:48 AM