Maxfield
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maxfieldev.bsky.social
Maxfield
@maxfieldev.bsky.social
I make Godot tutorials and other gamedev content on my channel :)
https://youtube.com/@maxfieldev

https://linktr.ee/maxfieldev
Shaders are pretty cool! Vid on how I made this in #Godot coming soon :) #shaders #gamedev #mandelbrot #GodotEngine
October 10, 2025 at 11:21 PM
For my first youtube tutorial series I remade Pong in #Godot :) Remaking Pong is a great way to get started developing games, so if you're new to the #GodotEngine I recommend checking it out! www.youtube.com/playlist?lis...

Looking forward to making more #gamedev videos 😄
February 20, 2025 at 6:26 AM
The sixth and FINAL part of my Pong in Godot series is out! 😁 Thank you to everyone who has followed along :) Here's a short clip from the video. www.youtube.com/watch?v=MJqB... #godot #gamedev #godotengine
February 12, 2025 at 1:49 AM
Had a lot of fun playing @nicodug.itch.io's Bullet Nico #indiedev game made in the #godotengine ! Recommend you check it out on itch: nicodug.itch.io/bulletnico 👌Here's me putting the moves on some mushrooms 😄 (apologies for the poor compression)
February 7, 2025 at 3:17 AM
4.4 Highlight 13:

You can visualize 3D particle emission shapes. No more guessing as to where your particles will appear. #godot #gamedev
February 1, 2025 at 7:05 PM
4.4 Highlight 12:

The SpringBoneSimulator3D brings jiggle physics to 3D models. This is especially useful for things like hair and ropes. #godot #gamedev #godotengine
January 29, 2025 at 5:11 PM
4.4 Highlight 10:

Animation markers allow you to create sub regions of an animation you can jump to or loop without playing the entire animation. This is also supported inside an AnimationTree. #godot #gamedev
January 25, 2025 at 7:23 PM
4.4 Highlight 9:

LookAtModifier3D helps with procedural animation by providing an easy way to make your 3D character look in a target direction. This comes with ways to refine the behavior such as angle limitations. #gamedev #godot
January 25, 2025 at 2:09 AM
4.4 Highlight 6:

Object snapping makes 3D objects easier to place in the editor. This can be toggled by selecting an object and pressing Shfit+G. #gamedev #godot
January 21, 2025 at 6:11 PM