Christer Kaitila [GameDev]
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mcfunkypants.bsky.social
Christer Kaitila [GameDev]
@mcfunkypants.bsky.social
Optimist #gamedev since 93. Keynoted two Ludum Dares and a Global Game Jam. Wrote 2 paper books, 80 songs, and 150 game jam games.

http://christerkaitila.com
http://soundcloud.com/mcfunkypants/

mcfunkypants.com
christerkaitila.com
onegameamonth.com
here have a textured torus
February 7, 2026 at 2:10 AM
February Album Writing Month
website fawm.org
follow @fawmchallenge.bsky.social

Join hundreds of people making as much music as possible all month! . #FAWM has a great community with actual nice human beings.

This is the (omg) FOURTEENTH year I've participated.

MAKE MUSIC, IT WILL BRING YOU JOY
February 2, 2026 at 5:34 PM
just made a live jumbotron in unreal!

how to do it: make a renderTarget texture that uses a sceneCapture2d camera and add it to the emissive of an unlit material so it's fullbright. #gamedev #unreal
January 22, 2026 at 7:14 PM
drew a 🌞 for a game we're about to launch this weekend called Naous

#gamedev #godotengine
January 8, 2026 at 7:39 PM
coding some really fast running movement today
January 5, 2026 at 11:54 PM
this week I did a lot of #gamedev coding for a speedrunning game's movement! eventually I hope to implement wall running, drifting, and wingsuit gliding, all the time trying to make it "feel faster" using tricks like a speed boost that changes fov and adds speed lines to the edge of the camera
December 18, 2025 at 6:05 PM
We just released a new game!

TALON SOLITAIRE 🦅♥♠♦♣

- made by seven people including myself
- plays on your web browser/phone/tablet
- no ads or anything like that

Relax and play a hand today!
patrickmck.itch.io/talon
December 15, 2025 at 6:34 PM
Global Game Jam registration is now open!

- follow @globalgamejam.bsky.social
- sign up to join the fun on January 26th:
- globalgamejam.org
December 3, 2025 at 6:37 PM
like all #gamedev I love crates. today I drew one by hand with a marker and was happy with how it turned out
December 2, 2025 at 6:00 PM
doing the classic #gamedev trick of inverted normals for a volumetric light beam effect, ie. the tube only has an inside not an outside
November 19, 2025 at 6:38 PM
here's how I made the ring shaped sprite: started with stars and used photoshop PINCH then made the edges transparent
November 6, 2025 at 9:50 PM
made a wormhole lightspeed effect in js today. =)

I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
November 6, 2025 at 9:47 PM
had some fun today working on a classic "speed lines" particle effect for when you boost
November 5, 2025 at 6:43 PM
Today I discovered the new "Unity Studio" which runs in a web browser. Beta test only, but looks really cool! Sign up with a #gamedev work email only (no gmail allowed) unity.com/campaign/uni...
November 4, 2025 at 6:38 PM
today I drew a crow.

also check out the eagle I drew a week ago. happy with how they turned out! =)

(96x88 sprites made for a solitaire game called TALON, coded in typescript, release date: dec 14). #gamedev #pixelart
October 27, 2025 at 10:48 PM
I love adding critters to game worlds using a simple particle system so you can draw as many as you want with almost zero performance cost. Here are some fish that orient to a random velocity with noise; one draw call for all, no code, just a bunch of "sparks" really
October 14, 2025 at 6:22 PM
it is such a joy to be able to work on an effect inspired by "the" classic win98 solitaire gameover screen!!

might iterate next week and make them leave trails by not clearing the background like in the oldschool original

#gamedev #screenshotsaturday #phaser #typescript
October 10, 2025 at 5:35 PM
I love #godot multiMeshInstance3d which can spawn 150k grass meshes on my terrain and since it uses gpu instancing and only one node3d in the scene it's still 60fps+
September 26, 2025 at 9:17 PM
just joined a cool new #gamedev project at devpods.gg - A SOLITAIRE GAME!!! we're coding it in #typescript using #phaser - I can't wait to show it to you all in december
September 24, 2025 at 12:29 AM
#screenshotsaturday currently making an RPG in #godot at devpods.gg with some cool folks. graphic novel style, I'm drawing the textures on paper with markers and watercolour paint just for fun
September 13, 2025 at 6:25 PM
I've contributed to over 100 different game projects on github so far! github.com/McFunkypants

so many happy memories! (and a few painful ones too lol)
#gamedev
August 29, 2025 at 4:59 PM
I've contributed to over 100 different game projects on github so far! github.com/McFunkypants

so many happy memories! (and a few painful ones too lol)
#gamedev
August 29, 2025 at 4:58 PM
today's #gamedev fun included adding "slash" lines to this html5 game - slowly the combat is getting juicier✨
August 20, 2025 at 8:45 PM
today's #gamedev fun included starting work on a space level for an on-rails flying game featuring a witch on a broomstick. (black magic lets you breathe in space of course)

work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
August 15, 2025 at 8:51 PM
The #js13kgames competition is on!

Tons of prizes (100 t-shirts!), no entry fee, the challenge is to make a game in only 13kb! This jam has been around for over a decade. Join the fun. I am one of the #gamedev judges.

THIS YEAR'S THEME: "BLACK CAT"

js13kgames.com/2025/prizes
August 14, 2025 at 4:39 PM