metahunman.bsky.social
@metahunman.bsky.social
Reposted
Here's a thing I was working on last night;
It's three different animations back-to-back, and there's no FX, so it's gonna look a bit weird.

But I'm having fun.

#CherubDev #UE5 #GameDev #Bunny
August 29, 2025 at 6:52 PM
Reposted
After a lot of time spent this weekend, the system is almost completely functional.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.

In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

#CherubDev #UE5 #GameDev
September 2, 2025 at 8:40 AM