Mike Ferraro
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mferraro.bsky.social
Mike Ferraro
@mferraro.bsky.social
Game developer, mostly. Started in animation on Reboot and Beast Wars back in 95. TD on Unity's Adam shorts. Cinematics on Gears and Call Of Duty.
One of the great marketing blunders was when Valve chickened out and called it Half Life Alyx instead of Half Life 3.
November 13, 2025 at 5:02 AM
Beginning to suspect the good cop and bad cop are aligned against me
November 11, 2025 at 8:09 AM
Props to the organist playing the theme from "Neverending Story"
October 28, 2025 at 6:47 AM
In the arcade game NARC (1988) you use a rocket launcher to extra-judicially murder every person you see for suspected drug possession.
If you beat the game it tells you to contact a DEA recruiter.
September 29, 2025 at 5:11 AM
I start driving with the car's screen off and just as I get moving it flashes to life in the corner of my field of view with a wall of text explaining the dangers of distracted driving.
September 11, 2025 at 2:56 AM
Furious that I only just realized F-stop values are the square roots of the powers of 2.
f1.4, 2, 2.8, 4, 5.6, 8, 11, 16 =
√2, 4, 8, 16, 32, 64, 128, 256
July 10, 2025 at 9:54 PM
Love going to the movie theatre to watch spoilers for the movie that's about to play followed by 18 minutes of commercials followed by a man in his 60s grovelling about how important it is to go to the theatre. Really vital art form you've got here.
May 27, 2025 at 4:16 PM
Incredible how tired and dumpy he looks. Spider-Man: The Video Game (Arcade, 1991). Did he always look like this before McFarlane reinvented how to pose him?
April 1, 2025 at 3:28 AM
Reposted by Mike Ferraro
5 tongue-in-cheek game writing exercises that are a more realistic representation of what most game writers do (in my experience) than a branching dialog tree:
January 14, 2025 at 5:57 PM
I guess youtube embeds don't work? Nor animated .gif?
Here's my old toon shader with variable framerate
youtu.be/xmS5aQEA1Xw
October 18, 2023 at 5:28 PM