Michalis Kamburelis
michaliskambi.bsky.social
Michalis Kamburelis
@michaliskambi.bsky.social
Project Lead of Castle Game Engine. Open-source, games and game engines, 3D standards (Web3D, Khronos...), modern Pascal.
Reposted by Michalis Kamburelis
I can’t tell you how much I love this app. You should check it out. It’s only been a day but I love the summaries and curated sources. Don’t get your news from the social algorithm, check out @kagi.com free news app.
kagi.com Kagi HQ @kagi.com · Sep 30
Today, we’re officially introducing Kagi News: a once-a-day press review that cuts through the noise. Global stories, community-curated sources, and zero tracking.

Links below 👇
October 2, 2025 at 1:49 AM
Reposted by Michalis Kamburelis
Game controllers (gamepads, joysticks) – new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025

We're proud to present a completely new comfortable API to handle game controllers (which includes gamepads, joysticks and similar devices). Everything is…
Game controllers (gamepads, joysticks) – new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025
We're proud to present a completely new comfortable API to handle game controllers (which includes gamepads, joysticks and similar devices). Everything is documented, with links to examples, in the dedicated manual page about game controllers. Highlights of the new support: You receive information about pressing / releasing gamepad buttons by overriding and methods. Usually you define these overridden methods in your…
castle-engine.io
June 8, 2025 at 2:37 PM
Reposted by Michalis Kamburelis
Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests…), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts

We've been busy in the last months developing our web target! If you haven't…
Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests…), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts
We've been busy in the last months developing our web target! If you haven't already, check out our video about web support and also a free web game linked in this post 🙂 The new web developments: Let's start with something big: We have developed proof-of-concept portable version of Castle Game Engine editor that has some of our real editor's…
castle-engine.io
May 24, 2025 at 4:43 AM
Reposted by Michalis Kamburelis
January News – Android uninstall, list devices, fix for Android 15; query texture RGBA color from Pascal; IFC and web progress; set default platform; fix for bundled FPC + VS Code

You can now easily uninstall Android application or list available Android devices (connnected using USB, paired using…
January News – Android uninstall, list devices, fix for Android 15; query texture RGBA color from Pascal; IFC and web progress; set default platform; fix for bundled FPC + VS Code
You can now easily uninstall Android application or list available Android devices (connnected using USB, paired using Wi-Fi, or running emulated devices). Use the new editor menu items in "Run -> Android -> ...". Or use the command-line build tool like castle-engine uninstall or castle-engine devices. See the uninstall docs and devices docs. The castle-engine devices is a wrapper around…
castle-engine.io
January 31, 2025 at 1:08 PM
Reposted by Michalis Kamburelis
DONE: 2024, TODO: 2025 (web, packages, IFC…)

Let's make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our…
DONE: 2024, TODO: 2025 (web, packages, IFC…)
Let's make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our community. Thank you for supporting the engine development, thank you for all the kind words, thank you for being with us in our desire for an open-source game engine using…
castle-engine.io
December 31, 2024 at 4:53 PM
Reposted by Michalis Kamburelis
Latest news from Castle Game Engine, our open-source game engine using modern Pascal: Working on web target (WebAssembly), IFC format and mORMot integration now: castle-engine.io/wp/2024/11/3... #gamedev #pascal #freepascal #delphi #wasm #webassembly #ifc #mormot
December 2, 2024 at 2:46 PM
Hello world! I'm a developer, loving and working on open-source, 3D standards (glTF, X3D, IFC...), games and game engines ( @castle-engine.io ) and modern Pascal. Follow @castle-engine.io for my main life's work :) Follow this account for personal stuff - I still have to figure out what this means:)
December 2, 2024 at 2:22 PM