Mike Dolan
banner
mikedolan.bsky.social
Mike Dolan
@mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
here are a few screen caps of how i use it for game design anyway
November 8, 2025 at 5:01 PM
Happy post-Halloween #screenshotsaturday - here is what I was up to. You can play the jam version on itch - a steam page and bigger game coming soon. #unrealengine #indiegamedev #horrorgame sleepfightgames.itch.io/worm-surgeon
November 8, 2025 at 4:59 PM
Taking a short break to do a horror jam with itch.io/jam/pizza-do... - Jams arent usually my thing so we will see if I get anything submitted over the weekend.... Animating this thing and its gonna be gross! I also have a armature so next I will make it wiggle. #horrorgame #gamedev #bender3d
October 31, 2025 at 11:06 AM
The beginning of the lower level of the mine is coming together. The initial start area after you descend in the elevator is pretty close. Obviously we need props and working items and things. #horrorgame #indiegamedev
October 29, 2025 at 11:22 AM
got a bunch more of the grey box done today - will need to adjust some verticality and sculpt the cave walls next. Hiding spots, items, nav mesh and monster after that. #gamedev #blocktober
October 27, 2025 at 11:06 AM
Here is a walk through of the first section of the game - without revealing the keys are. After sneaking into the mine you need to get the generator to work so you can take the elevator down into the mine. #screenshotsaturday #indiegamedev #horrorgame
October 25, 2025 at 12:59 PM
how things look before the polish.... ship it #gamedev
October 22, 2025 at 12:07 PM
We are heading to the next level of the mine. Time to introduce the monster... #gamedev
October 20, 2025 at 11:10 AM
A little progress on the horror game for #screenshotsaturday. The shadows are not really PS1 era but I am digging the vibe so far. Also I broke the item ui but getting there! #horrorgame #indiegamedev #unrealengine5
October 18, 2025 at 2:32 PM
nice and crunchy pixels... #ps1 #horrorgame #gamedev
October 15, 2025 at 11:24 AM
Gotta be some fuel in one of those cans. Now where would someone leave a key for 30 years... #horrorgame #ps1 #gamedev
October 13, 2025 at 11:52 AM
says it right there on the sign... #horrorgame #gamedev
October 12, 2025 at 6:06 PM
games are all illusions #screenshotsaturday #horrorgame #gamedev
October 11, 2025 at 1:41 PM
If only it was this easy to escape the caves... still kinda in that 'how is building this vertical slice gonna work phase' but i kinda like the caves I modeled this time. the actual plot doesnt really involve a happy reunion by the camp fire tho... #screenshotsaturday #psx #horror #gamedev
October 11, 2025 at 1:16 PM
Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
October 7, 2025 at 11:43 AM
blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
October 6, 2025 at 11:33 AM
new game idea - hunted by tofu... #gamedev too early for #blocktober ?
September 25, 2025 at 11:43 AM
Well
September 21, 2025 at 2:02 PM
Its in plugins
September 10, 2025 at 4:58 PM
a clear indication i need coffee...but am too sleepy to make it.
July 23, 2025 at 11:17 AM
Here is the vaulting in action - I think we keep the speed - it will look and feel even better with some hand animations and sound to sell it #gamedev #unrealengine #screenshotsaturday
July 19, 2025 at 3:15 PM
Vaulting is feeling good. Watched a lot of solution vids -in my solution you can hop over some low stuff and I am using velocity to keep the player moving rather than locking them to a certain timed animation since I want to preserve speed #screenshotsaturday #gamedev
July 19, 2025 at 2:59 PM
lets do some ledge grabs and vault overs - my own janky implementation - just need some hand animations to sell it and maybe make the move down and up a little smoother and a 'grunt' from the player character #indiegamedev #cyberpunk
July 11, 2025 at 3:33 PM
Had this meme ready to go for some reason
July 11, 2025 at 12:22 PM
I added some flying cars to my cyberpunk fps #gamedev #unrealengine
July 9, 2025 at 11:39 AM