Mike Dolan
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mikedolan.bsky.social
Mike Dolan
@mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
Happy post-Halloween #screenshotsaturday - here is what I was up to. You can play the jam version on itch - a steam page and bigger game coming soon. #unrealengine #indiegamedev #horrorgame sleepfightgames.itch.io/worm-surgeon
November 8, 2025 at 4:59 PM
Taking a short break to do a horror jam with itch.io/jam/pizza-do... - Jams arent usually my thing so we will see if I get anything submitted over the weekend.... Animating this thing and its gonna be gross! I also have a armature so next I will make it wiggle. #horrorgame #gamedev #bender3d
October 31, 2025 at 11:06 AM
The beginning of the lower level of the mine is coming together. The initial start area after you descend in the elevator is pretty close. Obviously we need props and working items and things. #horrorgame #indiegamedev
October 29, 2025 at 11:22 AM
Here is a walk through of the first section of the game - without revealing the keys are. After sneaking into the mine you need to get the generator to work so you can take the elevator down into the mine. #screenshotsaturday #indiegamedev #horrorgame
October 25, 2025 at 12:59 PM
A little progress on the horror game for #screenshotsaturday. The shadows are not really PS1 era but I am digging the vibe so far. Also I broke the item ui but getting there! #horrorgame #indiegamedev #unrealengine5
October 18, 2025 at 2:32 PM
If only it was this easy to escape the caves... still kinda in that 'how is building this vertical slice gonna work phase' but i kinda like the caves I modeled this time. the actual plot doesnt really involve a happy reunion by the camp fire tho... #screenshotsaturday #psx #horror #gamedev
October 11, 2025 at 1:16 PM
Well
September 21, 2025 at 2:02 PM
Here is the vaulting in action - I think we keep the speed - it will look and feel even better with some hand animations and sound to sell it #gamedev #unrealengine #screenshotsaturday
July 19, 2025 at 3:15 PM
lets do some ledge grabs and vault overs - my own janky implementation - just need some hand animations to sell it and maybe make the move down and up a little smoother and a 'grunt' from the player character #indiegamedev #cyberpunk
July 11, 2025 at 3:33 PM
I added some flying cars to my cyberpunk fps #gamedev #unrealengine
July 9, 2025 at 11:39 AM