Missi
@missingnoguy55.bsky.social
32 followers 32 following 49 posts
aaaa eeeeee he/him. 30. level designer, programmer, 3d modeller, and much more. i develop for Jabroni Brawl: Episode 3 (https://store.steampowered.com/app/869480/Jabroni_Brawl_Episode_3/) and Obsidian Conflict (https://obsidianconflict.net)
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Reposted by Missi
lavender.pet
some pride flags in the quake colour palette
#quake #lgbtq #queer #pixelart
showcase of pride flag i've made in the quake colour palette 
the pride flags that are listed are 
- progress 
- demi girl 
- demi boy 
- rainbow 
- intersex 
- pan 
- gender queer 
- lesbian 
- aroace 
- aromantic
- asexual
- gay (men loving men)
- bi 
- genderfluid
- trans 
- non binary
missingnoguy55.bsky.social
Ugh. It's certainly been a week :c
missingnoguy55.bsky.social
A long-time project of mine, since 2021, has been an adaptation of my local college into a THUG Pro level. Turning the whole college into a skate park was an arduous task, and especially making the size 1:1 with the real campus was tedious. It plays as well as it looks, which is great!
missingnoguy55.bsky.social
Been silent, but I've been working on something in Blender! Will post it in a while.
Reposted by Missi
potatoyi.itch.io
it's October for me already
#touhou #spookydance
missingnoguy55.bsky.social
When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.
missingnoguy55.bsky.social
Tweaking collision to work with time travel. Originally it would only read the present time period. Now it takes the current time period into account.
Reposted by Missi
missingnoguy55.bsky.social
Update: got it working with saves
missingnoguy55.bsky.social
I still need to iron those out, but it should work pretty seamlessly once I have it done. There isn't a whole lot to change with it, just some issues with map names and whatnot.
missingnoguy55.bsky.social
Very glad I got that working. Took a while, but it was definitely worth the effort.
missingnoguy55.bsky.social
I had to change a considerable amount compared to standard Quake to get this to work. Also, there are some bugs still like enemies not spotting me immediately. They can also cross time-periods which may or may not be useful as a mechanic.
missingnoguy55.bsky.social
Got time travel working in FTEQW! Video coming soon
missingnoguy55.bsky.social
It definitely feels really nice. All the more reason to keep trying to get this to work c:
missingnoguy55.bsky.social
Getting the time travel mechanic I showed off to work in FTEQW is... difficult 🥴

I'm determined to get it to work though :3
Reposted by Missi
lei-lei.bsky.social
OA3 wip stuff

Team Arena had a cut 'portal'/'porter'/teleporter item which was incomplete, broken, and has unknown models for entrance/exit point models, so this is my very inspired interpretation
missingnoguy55.bsky.social
Very nice! That will save me a ton of time
missingnoguy55.bsky.social
Oh that looks great! I'll definitely try it out