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Enable UGC across PC & consoles with http://mod.io; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay
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mod.io @mod.io · 20d
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com!
After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created!
mod.io/g/anno-117-p...
Introducing our Unreal Engine Sample Project! Based on Epic's Action RPG learning resource, this demo provides you with a live example of a project using the full range of mod.io's UE plugins and solutions.
blog.mod.io/mod-io-unrea...
mod.io Unreal Engine Sample Project
Learn how to make your Unreal Engine moddable using mod.io more easily than ever before, with our new ActionRPG sample project.
blog.mod.io
November 20, 2025 at 5:07 PM
Reposted by mod.io
We're hiring a number of cloud and backend engineering roles at @mod.io. We would love to hear from you if you relish the thought of working in a rapidly scaling environment, serving millions of mods daily across 300+ live games.
November 20, 2025 at 11:45 AM
We're looking for a Cloud Engineer (Azure/AWS) and a Senior Systems Admin to join the team at mod.io! Join us to help develop and sustain the infrastructure powering the User-Generated Content services for the game industry!

More info: mod.io/careers
November 17, 2025 at 2:25 PM
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com!
After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created!
mod.io/g/anno-117-p...
November 13, 2025 at 12:54 PM
We're looking for a Cloud & IT Systems Engineer! You'll be responsible for building, optimizing, and maintaining our cloud and on-premises systems; ensuring high availability, scalability and performance.

Role based in Melbourne, Australia. Details: apply.workable.com/modio/j/902C...
November 10, 2025 at 1:12 PM
Happy to welcome Ovomind to mod․io, allowing creators to build mods using Ovomind SDK to interact with players emotions!
Learn more on: ovomind.com
Ovomind DK1 – Affective GenAI Powered by Emotion | Real-Time Emotion Data for Game Developers - Ovomind
Analyse player’s emotion in real time and personalize your gameplay with the Ovomind DK1.
ovomind.com
November 5, 2025 at 1:10 PM
Celebrating @pioneersofpagonia.bsky.social from Envision Entertainement going live with their Pagonia Editor update using mod.io in-game integration for players to share custom created new maps! store.steampowered.com/news/ap...

Check the maps already available on mod.io/g/pioneers-of-pagonia
November 3, 2025 at 8:41 AM
A great talk from @dthompsoncs.bsky.social at #NZGDC on how studios can approach UGC & mod support implementation, filled with valuable examples and case studies from all across the gaming landscape. ✨
www.youtube.com/watch?v=HHkJ...
Empowering Creators | David Thompson | NZGDC 2025
YouTube video by NZGDA
www.youtube.com
October 17, 2025 at 11:19 AM
Happy to help bring official mod support to Wayfinder! You can get started with modding using the official Mod Editor and access mods directly in game!
steamcommunity.com/games/117169...
October 10, 2025 at 1:00 PM
More GCAP content from mod.io. If you're in Melbourne this week, don't miss @scottreismanis.bsky.social and Joshua Astbury fireside chat about the evolving landscape of modding & UGC, on Wednesday!

registration.crowdcomms.com/gcapandagdas...
October 6, 2025 at 7:28 AM
If you're visiting our hometown of Melbourne next week for GCAP; don't miss on the talk from our Head of Business Development, Paul. And figure out how to bring UGC & mod support into your next game!
registration.crowdcomms.com/gcapandagdas...
October 2, 2025 at 12:02 PM
Excited to publish our UGC Impact Study 2025, conducted by game data analysts @gamediscoverco.bsky.social. This extended research shows the significant impact of UGC & mods support, from retention to DLC sales, and dives into consoles & VR data for the first time.
blog.mod.io/ugc-impact-s...
UGC Impact Study 2025
GameDiscoverCo & mod.io publish an updated study on the commercial impact of UGC support for games on PC, Consoles & VR.
blog.mod.io
September 26, 2025 at 8:05 AM
In the process of wrapping up Build-a-Map Contest #5 for
@timberborn.bsky.social, some winners requested their winnings be given away to charity and we were delighted to make a donation in their name to @beavertrust.bsky.social, the charity picked by our friends at @mechanistry.bsky.social 🦫💙
September 25, 2025 at 1:00 PM
Tomorrow on our Discord, we're hosting a live Q&A with Adrian from Vortexbuffer, the developer behind the fan mod turned official DLC adding cross-platform mod support to Crypt of the NecroDancer.
discord.com/invite/modio
September 24, 2025 at 2:28 PM
We just rolled out a major update to our documentation on docs.mod.io, with refreshed content, better structure and an overall improved customer experience. Learn more about it and our recent development in our latest developer diary.
blog.mod.io/mod-io-month...
mod.io Monthly Dev Diary — September 2025
Update to our documentation, improved SSO UI, better word filters, a theme system for our Unity plugin & more on dedicated server…
blog.mod.io
September 19, 2025 at 12:15 PM
Congratulations to the winners of the Frostpunk 2 Modding Contest organized by @11bitstudios.bsky.social, we were blown away by the level of quality and ambition of submissions.
These mods are definitely worth you giving them a spin for your next run!
mod.io/g/frostpunk2
September 16, 2025 at 9:34 AM
Celebrating the release of Firefighting Simulator: Ignite with custom missions supported by mod․io! Proud of helping Astragon to bring more custom content to their players!

Mission Editor trailer: www.youtube.com/watch?v=E8mq...
More info on Steam: store.steampowered.com/news/app/166...
September 15, 2025 at 7:01 AM
As per usual, Gamescom was a blast for mod.io; 5 days packed with 100+ meetings with partners, and 1500+ cups of our signature user-generated coffees, and constant positive feedback from our partners.
Thanks to @igea.bsky.social for hosting us on their booth this year again!
August 25, 2025 at 8:55 AM
We're excited to support NVIDIA AI in expanding the capabilities of Project G-Assist. Using mod.io, you can now share and install community-built plug-ins, directly from G-Assist using the mod.io plug-in, or from the dedicated hub!
August 18, 2025 at 10:41 PM
It's gamescom week! Find out all the details about our presence in Cologne in our dedicated page: mod.io/gamescom

And meet us in Hall 3.2 for a chat around a cup of our signature User Generated Coffee!
August 18, 2025 at 10:39 PM
Better solutions for developers bringing UGC & mods cross-platform, and stronger tools for creators to manage their content and community. Get a summary of everything we'll be bringing to gamescom in our latest newsletter.
newsletter.mod.io/p/modio-news...
mod.io Newsletter: Supporting Developers & Creators
Improving our tools for game developers and content creators: mod.io UGC framework, UGC collections, Creators dashboard....
newsletter.mod.io
August 8, 2025 at 8:15 AM
Every day, more than a thousand people wake up and decide to make Withers the best version of themselves for their next playthrough. We couldn't be more proud.

Thank you @larianstudios.com, looking forward to seeing where another year of modded Baldur's Gate 3 takes us!
And finally, since the introduction of mod support last year, you’ve uploaded over 8,500 mods to mod.io, and hit 265 MILLION mod downloads!

Of which, over 250,000 of all downloads are Withers Big Naturals by the way - we just thought you’d like to know.
August 5, 2025 at 12:09 PM
It is soon the time to gather in Köln & discuss the latest in UGC, sipping on a delicious cup of our signature user-generated coffee (we're sticking with this joke, and our renowned coffee stand).

You'll find mod.io once again in Hall 3.2, hit us up to schedule a meeting!
July 21, 2025 at 3:25 PM
Celebrating the release of the mod update for GORN 2 by
@freelives.bsky.social & Cortopia Studios, published by @devolverdigital.com. Get ready for renewed and ludicrous violence in VR as modding allows for customizable weapons and environments! mod.io/g/gorn-2.
July 10, 2025 at 7:55 PM
We've been happy to contribute to the UGC aspects of the research conducted by 80.lv and Room 8 Group on latest trends in gaming. It's enlightening to see how the sustained impacts of UGC connect with other trends, and contribute to transformation in our field.
80.lv/articles/get...
Get A Free Report: How UGC, AI, And Cloud Are Transforming Gaming
Discover trends defining the future of gaming with Room 8 Group and 80 Level.
80.lv
July 2, 2025 at 12:00 PM