Paul Kilduff-Taylor
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mode7games.bsky.social
Paul Kilduff-Taylor
@mode7games.bsky.social
Indie games // Electronic music // Words

Mode 7 // nervous_testpilot + _ensnare_ // Mode Collapse

modecollapse.com - read my words about things
mode7.games - games
nervoustestpilot.com - music
Ridiculous
January 27, 2026 at 9:38 AM
You'd better buy Earth Must Die today (store.steampowered.com/app/3639780/...) because @danthat.bsky.social publisher @mikerose.bsky.social is out here reposting MY repost of the announcement so clearly things are IN CHAOS over there and you are their only hope of success!
January 27, 2026 at 9:28 AM
*Exceptional* thumbnail work from @jesawyer.bsky.social - never has such pragmatic insight been accompanied by such fucking horrendous visuals
January 22, 2026 at 6:48 PM
Loool
January 18, 2026 at 6:00 PM
Incredible foley moment from Heat
January 18, 2026 at 3:50 PM
He's an all-time lyricist
January 16, 2026 at 11:16 AM
Wow that must be like...really hard for you
January 13, 2026 at 4:46 PM
Is "owned" the millennial six-seven? Why am I suddenly sent back to 2003 every time I see this word in any context? Please enjoy my 4 hour video essay relating this to the ills of late-stage capitalism
November 28, 2025 at 12:12 PM
The greatest threat to productivity in our times
November 20, 2025 at 3:48 PM
November 13, 2025 at 6:22 PM
My brain is definitely reaching a bit with this but STILL
November 13, 2025 at 10:35 AM
Is there a reason that UK MP's are taking consultation from American YouTubers but not, say, indie game developers who would be affected by changes in the law?

hansard.parliament.uk/commons/2025...
November 12, 2025 at 11:28 AM
July 29, 2025 at 6:46 PM
July 12, 2025 at 11:32 AM
There's an EMU Orbit in Eyes Wide Shut
June 17, 2025 at 7:54 PM
Cat sleeping in designated cat place (ULTRA RARE)
June 5, 2025 at 1:54 PM
June 2, 2025 at 7:34 PM
Surprised they put this much violence in
June 2, 2025 at 10:56 AM
It lurks
May 14, 2025 at 5:25 PM
Siegecaster is a smaller project so that's giving us the chance to play around with some Steam things that might otherwise seem scary such as Steam Playtest. Looks like we've had a bump here from that plus some store page re-jiggery so maybe consider giving those things a shot on a smaller title.
April 30, 2025 at 3:00 PM
April 21, 2025 at 1:32 PM
We started publishing in 2017. If a game is "overwhelming" in some way (incredible art, incredible depth, provokes a strong emotional response) and it has clear familiarity and novelty then I am automatically interested. Too many game pitches are "safe" and don't stand out - you need mega impact.
April 18, 2025 at 4:54 PM
Frozen Synapse in 2011 worked so well for us because:

- It combined our deep creative interests with something that had a clear audience
- We took a long time to make sure the game met people's expectations
- We prototyped it extensively and answered the big design questions upfront
April 18, 2025 at 4:54 PM
Finish stuff if you can even if you know it's not perfect. You cannot know the outcome of an ambitious project in advance but if you build momentum and cross the finish line, you might end up somewhere unexpected. Determinance led us to working on games for this thing...
April 18, 2025 at 4:54 PM
"Make small games" isn't always the right advice depending on your personality and situation - you can learn a lot from absurdly ambitious projects. We did with our first game Determinance (featured in PC Gamer's "Oddball" column!)
April 18, 2025 at 4:54 PM