Paul Kilduff-Taylor
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mode7games.bsky.social
Paul Kilduff-Taylor
@mode7games.bsky.social
Indie games // Electronic music // Words

Mode 7 // nervous_testpilot + _ensnare_ // Mode Collapse

modecollapse.com - read my words about things
mode7.games - games
nervoustestpilot.com - music
I'm not familiar with that phrase
January 27, 2026 at 10:01 AM
Right I'll get on with the marketing
January 27, 2026 at 9:36 AM
I can't believe you put up with this - can I have some of his % please
January 27, 2026 at 9:30 AM
Not that I'm trying to start an artificial Bluesky drama about nothing to help gain attention you understand

It's an outrage
January 27, 2026 at 9:29 AM
Aside from that, you want existing growth-focussed programmes (such as those administered by UKGTF) to continue to have a flexible remit *precisely to help avoid* the "lying about 10x returns" trap, so supporting the status of games as an art form also supports a broader funding approach
January 26, 2026 at 4:53 PM
No need to apologise! I don't have any experience with that so will check it out at some point
January 24, 2026 at 12:13 PM
I think the focus would be on the bubbles in that case. You might try it to see if there was an Easter egg there but it wouldn't be too distracting
January 24, 2026 at 12:03 PM
Yep - this is such a common UI paradigm that muscle memory would kick in
January 24, 2026 at 11:57 AM
I still believe "version control for small projects that is actually good" is a valid niche
January 24, 2026 at 11:50 AM
Just a tiny guy
January 23, 2026 at 1:41 PM
*Swills comically enormous ice cubes in glass*
January 22, 2026 at 7:48 PM
I should actually link it youtu.be/qZI5n3eeHsg?...
Granular Difficulty, Modding, and Play Styles as Difficulty
YouTube video by Joshua Sawyer
youtu.be
January 22, 2026 at 6:49 PM