Monsieur Plus
monsieurplus.bsky.social
Monsieur Plus
@monsieurplus.bsky.social
UX/Product Designer/Creative Developer
Gobelins & Enjmin Alumni : Interactive Design/Video Game Design/Dev
Reposted by Monsieur Plus
🌞 SOL CESTO - OUT NOW ON STEAM 🌞

After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.

Please help us spread the word 🙌
May 27, 2025 at 4:05 PM
Reposted by Monsieur Plus
The setting at the end of Flow was inspired by Fanal forest in Madeira. The only time I took a vacation during production was to go there. My excuse - research trip.
January 30, 2025 at 11:42 AM
Reposted by Monsieur Plus
Instead of using storyboards, I design the scenes directly in 3d. This is necessery because of the long shots where the camera is moving a lot. I explore a rough version of the set with a virtual camera, often finding unxpected discoveries, almost like on a live-action film.
January 16, 2025 at 2:45 PM
Reposted by Monsieur Plus
The Game UI Wireframe kit: a Figma wireframe kit to help you create low fidelity mockups of game UI, using dozens of components. It has maps, health bars and more. This is really nice.
Resource: www.figma.com/community/fi...
November 28, 2024 at 1:30 PM
Reposted by Monsieur Plus
Went here today. The Westinghouse Atomsmasher, a particle accelerator built in the 30s and shut down in the 50s. It was part of a larger complex demolished in 2015. It lays on its side now floating in a sea of weeds and debris, all particles presumably moving at normal speed.
December 5, 2023 at 2:37 AM