Mouse's Mistake (Niels Van Son)
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mousesmistake.bsky.social
Mouse's Mistake (Niels Van Son)
@mousesmistake.bsky.social
Game Dev, Dreamcast enthusiast, lover of music production. Currently developing Magic Dust for the DC.
Reposted by Mouse's Mistake (Niels Van Son)
This is what the Dreamcast VMU SDK looked like in 1999 (April 22), with a tool to simulate/emulate it on your development environment
January 21, 2026 at 9:50 AM
Reposted by Mouse's Mistake (Niels Van Son)
Today's update on the #SonicMania port to the #Sega #Dreamcast... while our leader is fighting the uphill battle to implement the per-pixel/per-scanline visual effects, I've been... errrr... laying the foundation for the goodies we plan for our Visual Memory Unit. 🤣

#gamedev #retrogaming #sonic
January 19, 2026 at 2:32 AM
Reposted by Mouse's Mistake (Niels Van Son)
There's still so much to do for #dreamdisc25, but at least the game loop is almost complete. The visuals also got some love.

And yes, you are a Tomato.

Here are some screenshots (debug cam and gameplay), captured from my #dreamcast
January 14, 2026 at 8:17 PM
One of the biggest challenges since the Gamescom demo for MD was figuring out animation skinning. Thanks to @kazade.bsky.social 's work on implementing the base framework for gltf anim channel import and @falcogirgis.bsky.social 's sh4zam work, Jeenie can smoothly move!
January 14, 2026 at 2:34 AM
Reposted by Mouse's Mistake (Niels Van Son)
#SonicMania Plus for the #Sega #Dreamcast finally has audio! Here's a 2 minute direct hardware capture of me playing the latest build of @sonicfreak94.bsky.social's port on my actual DC to hype up the Blue Blur's epic comeback to a Sega console... where he has always belonged!

#retrogaming #gamedev
January 13, 2026 at 8:08 AM
Reposted by Mouse's Mistake (Niels Van Son)
Can you imagine if this and GTA3 were released on DC back in the day? SEGA might still be in the home console market!
January 13, 2026 at 8:11 AM