Tom Langwaldt
mrminimalcodes.bsky.social
Tom Langwaldt
@mrminimalcodes.bsky.social
Godot obsessed, open-source Gamedev
https://x.com/tom_codes
Place a standardized asset, similar to Blenders Suzanne to prevent import errors.

Requirements:
* make it obvious which axis is forward
* give a sense of scale
* allow for color/shading comparisons to other applications (a color picker/calibrator like Unreal has in their default content is best)
December 28, 2025 at 12:44 AM