Tom Langwaldt
mrminimalcodes.bsky.social
Tom Langwaldt
@mrminimalcodes.bsky.social
Godot obsessed, open-source Gamedev
https://x.com/tom_codes
The Deadstick developer sold the IP and now a different team is working on it. I think there is a market for it but I'm still waiting for them to pull it off properly.
January 11, 2026 at 2:02 PM
I found it to be very inspiring as a gamedev. Love the low stakes missions which you basically cannot fail but give you a reward nontheless. Cozy!
December 28, 2025 at 12:01 PM
Place a standardized asset, similar to Blenders Suzanne to prevent import errors.

Requirements:
* make it obvious which axis is forward
* give a sense of scale
* allow for color/shading comparisons to other applications (a color picker/calibrator like Unreal has in their default content is best)
December 28, 2025 at 12:44 AM
I would love a flight sim that has some logistics/building mechanic to it. Merge Derail Valley and whatever excuse of a system DCS calls logistics.
December 28, 2025 at 12:33 AM
I am the same. The A2A Comanche's engine startup physics are just mesmerizing for a gamedev
October 27, 2025 at 5:59 PM
That really is clever, nice use of that feature
June 12, 2025 at 12:27 PM
I enjoyed Godot's blog explaining the issues and how they were solved with gifs. Double precision is so important for flight simulations. The hoops something like FlightGear jumps through in order to avoid it are insane, I'd much rather not have to think about it.
May 19, 2025 at 8:48 AM
I love promoting my favourite projects/creators on gamejams with plushies. My #godotengine plushie proved a great conversation starter
April 28, 2025 at 11:08 AM
I use the "Debug Draw 3D (4.2.2+)" asset from the asset library. I agree that it should be included per default.
April 28, 2025 at 6:56 AM