M.S.T.O.P.
@mstop4.bsky.social
🇨🇦 Professional JS Game/Web Developer | GameMaker for personal projects | Runs VGM Obscura
Is it too late to open that Mario Paint Institute now?
July 29, 2025 at 1:54 AM
Is it too late to open that Mario Paint Institute now?
July 29, 2025 at 1:50 AM
Ha! I knew keeping this around for over 30 years would pay off one day!
July 29, 2025 at 1:32 AM
Ha! I knew keeping this around for over 30 years would pay off one day!
I’m glad we’re getting an update at this time of year
April 9, 2025 at 3:12 PM
I’m glad we’re getting an update at this time of year
Why do I have a bad feeling about #ShadowLabyrinth?
March 27, 2025 at 2:09 PM
Why do I have a bad feeling about #ShadowLabyrinth?
GameMaker 3D lighting demo update: the floor is now also shiny! ✨
After weeks of experimenting with screen space reflections and not being satisfied with the results, I just went with using planar reflections, even if it is more expensive.
#GameMaker #shaders #gamedev
After weeks of experimenting with screen space reflections and not being satisfied with the results, I just went with using planar reflections, even if it is more expensive.
#GameMaker #shaders #gamedev
March 19, 2025 at 11:06 PM
GameMaker 3D lighting demo update: the floor is now also shiny! ✨
After weeks of experimenting with screen space reflections and not being satisfied with the results, I just went with using planar reflections, even if it is more expensive.
#GameMaker #shaders #gamedev
After weeks of experimenting with screen space reflections and not being satisfied with the results, I just went with using planar reflections, even if it is more expensive.
#GameMaker #shaders #gamedev
Vibing with the theme from Fly Tales. Sounds like something from an early Playstation 1 game.
March 19, 2025 at 9:29 PM
Vibing with the theme from Fly Tales. Sounds like something from an early Playstation 1 game.
I did a double-take at my Steam library today because I thought Flow was on Steam for a minute.
March 18, 2025 at 10:28 PM
I did a double-take at my Steam library today because I thought Flow was on Steam for a minute.
My honest reaction after playing the #MonsterTrain2 demo:
February 20, 2025 at 6:35 AM
My honest reaction after playing the #MonsterTrain2 demo:
My honest reaction to the #monstertrain2 announcement today.
February 19, 2025 at 8:18 PM
My honest reaction to the #monstertrain2 announcement today.
Not quite a game yet, but I've been upping my shader game and experimenting with 3D stuff.
I'm grateful for the people in the GM community who've made tutorials and demos on these subjects: @dragonitespam.bsky.social, @xordev.bsky.social, xygthop3, pace_x, and Noah Pauw to name a few.
I'm grateful for the people in the GM community who've made tutorials and demos on these subjects: @dragonitespam.bsky.social, @xordev.bsky.social, xygthop3, pace_x, and Noah Pauw to name a few.
February 14, 2025 at 6:37 PM
Not quite a game yet, but I've been upping my shader game and experimenting with 3D stuff.
I'm grateful for the people in the GM community who've made tutorials and demos on these subjects: @dragonitespam.bsky.social, @xordev.bsky.social, xygthop3, pace_x, and Noah Pauw to name a few.
I'm grateful for the people in the GM community who've made tutorials and demos on these subjects: @dragonitespam.bsky.social, @xordev.bsky.social, xygthop3, pace_x, and Noah Pauw to name a few.
And here are a bunch of trippy screenshots from when I was debugging the environment mapping:
February 8, 2025 at 11:17 PM
And here are a bunch of trippy screenshots from when I was debugging the environment mapping:
Here's the same scene with normal, ambient occlusion, and roughness maps disabled, leaving only the environment maps.
February 8, 2025 at 11:13 PM
Here's the same scene with normal, ambient occlusion, and roughness maps disabled, leaving only the environment maps.
Added environment mapping to my GameMaker 3D demo. I wish GameMaker would natively support cubemap textures in shaders, as it would have made thing a lot easier, but seeing how the engine is focused on 2D graphics, I can see why it isn't a priority.
#GameMaker #shaders #gamedev
#GameMaker #shaders #gamedev
February 8, 2025 at 11:11 PM
Added environment mapping to my GameMaker 3D demo. I wish GameMaker would natively support cubemap textures in shaders, as it would have made thing a lot easier, but seeing how the engine is focused on 2D graphics, I can see why it isn't a priority.
#GameMaker #shaders #gamedev
#GameMaker #shaders #gamedev
January 31, 2025 at 12:56 AM
I’ve been using GM since Game Maker 2 and I still remember some of the knowledge from that era. (cont.)
January 26, 2025 at 2:38 PM
I’ve been using GM since Game Maker 2 and I still remember some of the knowledge from that era. (cont.)
I took some inspiration of physically-based rendering (PBR) methods and added in ambient occlusion maps and roughness maps. While the normal maps do most of the work in texturing brighter areas, the AO maps do the same for darker areas.
#gamemaker #shaders #gamedev
#gamemaker #shaders #gamedev
January 18, 2025 at 11:33 PM
I took some inspiration of physically-based rendering (PBR) methods and added in ambient occlusion maps and roughness maps. While the normal maps do most of the work in texturing brighter areas, the AO maps do the same for darker areas.
#gamemaker #shaders #gamedev
#gamemaker #shaders #gamedev
January 16, 2025 at 9:00 PM
And the tip of the tail doesn't match the sprite art ripped from the game. In the actual game, the tip is obscured by the "O" in "Game Over". The cover artist likely didn't have the original sprite art handy, so they took some artistic liberties. (2/2)
January 14, 2025 at 12:51 AM
And the tip of the tail doesn't match the sprite art ripped from the game. In the actual game, the tip is obscured by the "O" in "Game Over". The cover artist likely didn't have the original sprite art handy, so they took some artistic liberties. (2/2)
There was also a higher resolution version on a cover of Nintendo Power.
January 13, 2025 at 5:20 PM
There was also a higher resolution version on a cover of Nintendo Power.