M.S.T.O.P.
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mstop4.bsky.social
M.S.T.O.P.
@mstop4.bsky.social
🇨🇦 Professional JS Game/Web Developer | GameMaker for personal projects | Runs VGM Obscura
GameMaker 3D lighting demo update: the floor is now also shiny! ✨

After weeks of experimenting with screen space reflections and not being satisfied with the results, I just went with using planar reflections, even if it is more expensive.
#GameMaker #shaders #gamedev
March 19, 2025 at 11:06 PM
Vibing with the theme from Fly Tales. Sounds like something from an early Playstation 1 game.
March 19, 2025 at 9:29 PM
Not quite a game yet, but I've been upping my shader game and experimenting with 3D stuff.

I'm grateful for the people in the GM community who've made tutorials and demos on these subjects: @dragonitespam.bsky.social, @xordev.bsky.social, xygthop3, pace_x, and Noah Pauw to name a few.
February 14, 2025 at 6:37 PM
Here's the same scene with normal, ambient occlusion, and roughness maps disabled, leaving only the environment maps.
February 8, 2025 at 11:13 PM
Added environment mapping to my GameMaker 3D demo. I wish GameMaker would natively support cubemap textures in shaders, as it would have made thing a lot easier, but seeing how the engine is focused on 2D graphics, I can see why it isn't a priority.

#GameMaker #shaders #gamedev
February 8, 2025 at 11:11 PM
I took some inspiration of physically-based rendering (PBR) methods and added in ambient occlusion maps and roughness maps. While the normal maps do most of the work in texturing brighter areas, the AO maps do the same for darker areas.

#gamemaker #shaders #gamedev
January 18, 2025 at 11:33 PM