nauta is building on atproto
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nauta.one
nauta is building on atproto
@nauta.one
mobile developer at work · atproto dev · game dev · he/him

🌐 https://nauta.one
liking this form thanks to @htmx.org
October 20, 2025 at 9:55 AM
added a little grabber to reorder the links, love the little hand
October 20, 2025 at 9:00 AM
finally I was able to transfer negative bytes
October 17, 2025 at 12:54 PM
today i learned that you can have multiple push urls for the same git origin, so it pushes to multiple hosts with one command
October 16, 2025 at 11:12 AM
Today's progress on my atproto links website is being able to drag and drop the links to sort them. Not 100% sure about the design yet but I can change that anytime.
October 6, 2025 at 5:56 PM
Working this weekend on a "linktree"-style link page sort of website, on top of atproto. Got an mvp working but it's *very* web 1.0 coded. I still need to make the editor much nicer.
October 5, 2025 at 4:43 PM
Your sleep paralysis demon. Drawing sprites is not my thing. #GameDev
January 16, 2025 at 11:46 AM
Everytime I fix something I break something else… but at this point the game is mostly feature complete! Welcome “Avoid the ◼️”, releasing very soon. #GameDev #SoloDev #IndieGame
January 14, 2025 at 7:08 PM
Turns out that compiling my zig game for the apple watch in release mode is buggy for some reason — it works fine in debug mode. I'll need to debug further but for now I'll release in debug I guess. #GameDev
January 14, 2025 at 10:50 AM
In case you don't believe me. Left is the C source that targets WebAssembly, right is the Zig source for desktop. #GameDev #SoloDev
December 31, 2024 at 9:37 AM
Added circle shapes to my custom collision detection engine so the hurt boxes resemble the actual sprites better. #raylib #GameDev #SoloDev
December 29, 2024 at 11:59 AM
Same Zig code running on web (wasm), apple watch and native desktop. There's still some UI glitches on the watch but let's see if I can fix them today (challenge?) #GameDev #SoloDev
December 29, 2024 at 11:48 AM
Not only there's a smash burger bar in every corner in my city, now they're smashing my stack too... #GameDev
December 26, 2024 at 1:55 PM
ffmpeg is amazing
December 11, 2024 at 5:50 PM
Added a collision debug mode to the game so I can see exactly where the hit boxes are #GameDev #SoloDev
December 3, 2024 at 9:19 PM
I got the endless runner part working last night, now I just need to make the map interesting... (and fix some collisions so the character doesn't jump on its own) #GameDev #SoloDev
December 3, 2024 at 10:20 AM
must be doing something wrong #GameDev
December 2, 2024 at 10:41 AM
Sneak peek of my latest idea: main game input is the watch crown. I'm reusing assets from a previous game but maybe it's a sequel?? Anyway got the Zig code running on the smart watch, had to write more Core Graphics glue code which I never look forward to. #Zig #GameDev #SoloDev
November 26, 2024 at 10:36 PM
Implemented animated sprites and camera shake in my little engine so I had to test it with this little guy, he's so chill. #Zig #GameDev #SoloDev
November 25, 2024 at 5:07 PM
top 9 by rarity
November 25, 2024 at 8:51 AM
messing around and got my zig game running on the browser through wasm, but yeah the images aren't loading #GameDev
November 22, 2024 at 6:27 PM
this is what peak programmer performance looks like #GameDev
November 21, 2024 at 3:26 PM
Last update before the release: Users will be able to send feedback on how accurate the fountain/restroom description is. I still have to decide but the comments will probably be public (with moderation) to serve as a public log and source for #OpenStreetMap edits.
November 18, 2024 at 6:48 PM
Next in my fountains/restrooms finding app is I've redesigned the detail page. It used to be *a lot* of text. Now it's some images that you can check at a glance. And yes, every icon has accessibility labels. #BuildInPublic #OpenStreetMaps
November 16, 2024 at 6:36 PM
I'm updating one of my existing apps, it used to only show drinking fountains, but now it locates public restrooms too! Also, it does show if one has a fee. Excited to release this version in the near future.
November 15, 2024 at 1:22 PM