nauta is building on atproto
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nauta.one
nauta is building on atproto
@nauta.one
mobile developer at work · atproto dev · game dev · he/him

🌐 https://nauta.one
liking this form thanks to @htmx.org
October 20, 2025 at 9:55 AM
added a little grabber to reorder the links, love the little hand
October 20, 2025 at 9:00 AM
Today's progress on my atproto links website is being able to drag and drop the links to sort them. Not 100% sure about the design yet but I can change that anytime.
October 6, 2025 at 5:56 PM
Everytime I fix something I break something else… but at this point the game is mostly feature complete! Welcome “Avoid the ◼️”, releasing very soon. #GameDev #SoloDev #IndieGame
January 14, 2025 at 7:08 PM
Same Zig code running on web (wasm), apple watch and native desktop. There's still some UI glitches on the watch but let's see if I can fix them today (challenge?) #GameDev #SoloDev
December 29, 2024 at 11:48 AM
ffmpeg is amazing
December 11, 2024 at 5:50 PM
I got the endless runner part working last night, now I just need to make the map interesting... (and fix some collisions so the character doesn't jump on its own) #GameDev #SoloDev
December 3, 2024 at 10:20 AM
must be doing something wrong #GameDev
December 2, 2024 at 10:41 AM
Sneak peek of my latest idea: main game input is the watch crown. I'm reusing assets from a previous game but maybe it's a sequel?? Anyway got the Zig code running on the smart watch, had to write more Core Graphics glue code which I never look forward to. #Zig #GameDev #SoloDev
November 26, 2024 at 10:36 PM
Implemented animated sprites and camera shake in my little engine so I had to test it with this little guy, he's so chill. #Zig #GameDev #SoloDev
November 25, 2024 at 5:07 PM
Last update before the release: Users will be able to send feedback on how accurate the fountain/restroom description is. I still have to decide but the comments will probably be public (with moderation) to serve as a public log and source for #OpenStreetMap edits.
November 18, 2024 at 6:48 PM