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NerdOfGamers
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#pico8 #indie #gamedev, #indiegames over at http://ryancavendell.itch.io
For ~450 tokens I set up spacial hashing for collision detection. It can handle about 600 objects at 30 FPS for the moment, a lot more if I have a toggle enabled to just ignore crowded cells. You can see it struggle when I get too many objects! Now, what do I do with it? #pico8 #gamedev #indiedev
December 24, 2025 at 2:28 PM
The code to handle the quadtree is 436 tokens so far (~5% of all tokens) but I still need to handle objects moving within the space and in an CPU and token efficient way. Then I can see how collision works out. No idea what I'm going to use it for yet, just learning. #pico8 #indiegame #gamedev
December 19, 2025 at 10:43 AM
Reposted by NerdOfGamers
2025 PICO-8 Advent Calendar – Day 18

Baa! by bikibird

Help complete the nativity by herding the flock of sheep to the corral. Follow that star! #pico8

lexaloffle.com/bbs/?tid=153...
December 18, 2025 at 3:20 PM
I think this is pretty much how I need / want it to be. There is some snow recycling by removing static snow and the screen shake will bump it into the air. I think I will change the image inside the globe, maybe have a few choices but otherwise it's good enough. #pico8 #indiedev #gamedev
December 18, 2025 at 12:37 PM
Set it to 64x64 pixel sized screen, yes it does feel a bit cheaty to improve performance but not trying to create a masterpiece here. Just something that works. Now sits very comfortably at 50% cpu usage before any more serious optimisation. It gives me a lot more options. #pico8 #gamedev #indiegame
December 18, 2025 at 9:16 AM
Almost stable at 30 fps even though updating 128x128 pixels at a time (with some short cutting). I think what I need to do next is to shrink it down to 64x64 grid next, upscale image by x2 and then encompass it all in a globe. Hmm, maybe I should handle the shake first... #pico8 #gamedev #indiegame
December 17, 2025 at 4:05 PM
Managed to stabilise the fps by storing the static pixels within a sprite, swapping them back and forth between a flat 1d table when needed. Pixels do fall off the bottom edge (+ wraparound) which is why you see some weird behavior but at least it's stable at 30 fps now #pico8 #gamedev #indiegame
December 16, 2025 at 10:46 PM
Messing around with a snow globe idea. I might be able to get the falling sand technique to work, just need to refine and optimise it a lot more than this to get it to run smoothly. Was thinking a little scene in a globe with snow gently falling. Who knows. #pico8 #gamedev #indiegame
December 16, 2025 at 4:19 PM
Reposted by NerdOfGamers
Made a devlog for Caddie Cards, discussing how I turned golf into a card game, and the design challenges I faced along the way #pico8 #gamedev #devlog

🎥 m.youtube.com/watch?v=R0oW...
Making Golf into a Card Game | My First Game Jam
YouTube video by Ross McCormick
m.youtube.com
December 4, 2025 at 12:05 PM
After a couple of years of not getting the game to work, as I had forgotten how I coded it, I managed to get the battle system up and running again. Given the state of the code not sure I'd be able to finish the game, which is a pity as it did have potential as a mini 4x #pico8 #procgen #gamedev
December 2, 2025 at 12:50 PM
Needs to optimise the speed but I did add in functionality to have the Wave Function Collapse to do world wrapping and also hooked up the display to coroutine so was less fiddly to display the world generation. Struggles a bit above 25x25 map on a per-frame basis. #pico8 #gamedev #procgen
November 30, 2025 at 7:45 PM
Had bunch of mental health stuff for a while, finally up to some coding again. Messed around and updated some experimental wave function collapse code to generate terrain. Found one pass of smoothing, pre-seeding some tiles, and squaring count of neighbours for weights did well #pico8 #prc
#wfc
November 29, 2025 at 12:50 PM
Oh, managed to get the game I semi-completed towards the end of last year working now over at lexaloffle. You can play it over at www.lexaloffle.com/bbs/?tid=145..., glad that it's finall playing now. Was not loading for weeks. #pico8 #rpg #indiegame #gamedev
January 14, 2025 at 1:51 PM
Reposted by NerdOfGamers
Working on a ground spike attack, but right now they look a bit like fence posts, still figuring out the telegraphing and outlines for attacks

#pico8 #gamedev #indiegamedev #indiegame #pixelart
January 14, 2025 at 7:24 AM
So I got around to releasing my game over at ryancavendell.itch.io/sliding-puzzle, now I've managed to get the first game of the year released time to start working on the next one! #pico8 #puzzle #gamedev #indiegame #pixelart
Sliding Puzzle by Kieron Scott
Simple take on the classic 15 Slider Puzzle
ryancavendell.itch.io
January 13, 2025 at 7:05 PM
So I finally got some basic music added and included sound effects. For just under 2 weeks of messing, it's pretty simple but I'm happy with it. Need to sort out some simple marketing materials for before uploading to Itch.io. #pico8 #puzzle #indiegame #gamedev
January 13, 2025 at 11:07 AM
Reposted by NerdOfGamers
I’ll keep adding PICO-8 people to the starter pack as I discover them. Feel free suggest adds!
go.bsky.app/1A7go1
November 15, 2024 at 6:27 PM
Finished all the artwork now, got the gameplay completed now. All that I need to do is add in some sound effects and music track to go along with it then I will be able to release the game. For something I just threw together without thinking about it, very happy #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 8:44 PM
Finished up the doormouse picture, now working on a cabin in the woods picture. Will slowly work on it. Did manage to put in a few VFX into the game, also need to add some basic sound effects and then a background audio track. #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 9:35 AM
Been working in the evening to try and do some artwork for my game, been a while since I've this kind of work. It's been going ok so far, hopefully I will manage to finish off the doormouse. No idea what else to do though :/ #pico8 #indiegame #gamedev #pixelart
January 9, 2025 at 10:37 AM
I've finished up all the core functionality except audio (it's completely silent at the moment). I can resize the play area, swap between images and coloured rectangles, and you can import 64x64 .pngs to use as your own images. #pico8 #indiegame #gamedev
January 6, 2025 at 8:44 PM
So put in a little bit more time and pretty much got all the main controls down now. I need to implement sliding via mouse next and then redo the whole code for splitting up an image into different tiles, but it's looking good. #pico8 #indiegame #gamedev
January 4, 2025 at 10:40 PM
Messing about with a random game idea #pico8
January 2, 2025 at 8:51 PM
Not posted a lot as either between being sick or transcribing an old #ttrpg I wrote back in the 90's been quite busy, however I did finally get around to publishing the
#rpg over at ryancavendell.itch.io/90s-rpg. I wrote it when I was a young teenager, well, it's published now so I can move on.
90's RPG by Kieron Scott
An old RPG dredged up from the past.
ryancavendell.itch.io
December 29, 2024 at 4:17 PM
Managed to squeeze in a bit of time to work on the lighting system for a game. Managed to massively improve the lighting effects, texture packing, and how to render the whole screen compared to 4 years ago. #pico8 #gamedev #indiegame
December 18, 2024 at 10:56 PM