Ross McCormick
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rossmccormick.bsky.social
Ross McCormick
@rossmccormick.bsky.social
Hey there! I’m Ross McCormick, and I make tiny games in my spare time.
https://rossmccormick.itch.io
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Had a blast taking part in my first game jam, #LOWREZJAM 2025!

My game, Caddie Cards, turned golf into a card game and ended up placing 6th overall. Really happy with how it turned out.

Play it here: rossmccormick.itch.io/caddie-cards

#pico8 #gamedev #indiedev #itchio
The first version I playtested was absolute chaos! Four zombies plus the boss!
February 10, 2026 at 9:06 PM
Boss fight is implemented! Still a couple of finishing touches to add to the game, but should be ready for release very soon!

#pico8 #indiedev #gamedev
February 10, 2026 at 3:46 PM
Reposted by Ross McCormick
February 8, 2026 at 4:18 PM
Taking inspiration from Spelunky's King Yama boss fight, the zombie boss is now in-game and ready to throw hands!

#pico8 #indiedev #gamedev
February 8, 2026 at 2:44 PM
Sprite drawn and implemented for the zombie boss! Next up, attack logic

#pico8 #pixelart #gamedev
February 6, 2026 at 1:43 PM
Reposted by Ross McCormick
the floatiest controls in the deep blue sea!

working on a port of my #picotron game Inky the Squid for #playdate @play.date
February 3, 2026 at 11:32 PM
Reposted by Ross McCormick
Zombies are still cool, right? Cover art WIP #pico8 #gamedev #pixelart #indiedev #indiegame
February 3, 2026 at 6:35 PM
Seriously cool cover art! Are you planning on adding the giant zombie into the game?
February 3, 2026 at 7:46 PM
Main gameplay for Zombies Ate My Landlord is done!

Now, to add a boss fight...

#pico8 #indiedev #gamedev
February 3, 2026 at 7:40 PM
Thanks Rémy! Making music has always been one of my favourite parts of gamedev so I’ve really enjoyed delving into the Pico-8 music tracker
February 2, 2026 at 12:13 PM
Reposted by Ross McCormick
Trying the new player movement and a quake level running on #Playdate
With only a d-pad and two buttons, it's not easy to design 3D controls that feel good, but I think I'm getting there.
I also started experimenting with jumping. I mean, Jumping Flash and Metroid Prime made it work, so why not? 😄
January 31, 2026 at 4:39 PM
Thanks! :)
February 1, 2026 at 8:07 PM
Haha thanks Jack! Was aiming for something spooky and upbeat to match the gameplay so glad to hear I’ve got the vibe nailed down
February 1, 2026 at 8:07 PM
Thanks!
February 1, 2026 at 8:03 PM
Made some music for my Pico-8 zombie game

Managed to squeeze the arranngement into 3 audio channels, so still got the 4th available for SFX

#pico8 #chiptune #vgm
February 1, 2026 at 12:01 PM
Reposted by Ross McCormick
This is the smallest run-cycle I've ever animated but I have to say I'm quite smitten #gamedev #pico8
January 29, 2026 at 5:22 PM
Reposted by Ross McCormick
FINALLLYYY
January 31, 2026 at 12:28 AM
Think I've finally settled on the UI for the game over screen

Lost count of the number of times I've tweaked this already. I'll likely tweak it again down the line

#pico8 #indiedev #gamedev
January 30, 2026 at 5:09 PM
Reposted by Ross McCormick
I am playing with a new prototype to distract myself from the main game... idk brains? #pico8 #gamedev #indiegame #idiegamedev
January 29, 2026 at 8:11 PM
Looking great! Restricting the player's view was a nice addition
January 29, 2026 at 6:09 PM
Can't pay homage to BurgerTime without a pepper powerup! Although, this one is a little spicier!

#pico8 #indiedev #gamedev
January 29, 2026 at 6:05 PM
Added a speed boost powerup to my zombie game. Shown as a lightning bolt because running shoes are really hard to draw at this resolution

#pico8 #indiedev #gamedev
January 28, 2026 at 10:29 PM
Spot on! BurgerTime meets Zombies Ate My Neighbors is what I’m aiming for
January 28, 2026 at 10:22 PM
Reposted by Ross McCormick
as a bonus, they look cool with the sonar effect too!
January 27, 2026 at 3:48 PM
This seems like a really interesting mechanic!

Can the player move while their sonar is active? So players could sort of “dimension jump” through the red environment using the revealed blue environment?
January 28, 2026 at 6:01 PM