🎮🥊🤓👩🔧⚡🖥️🧌
Hire people more talented than you are in their areas of expertise. Share your vision but collaborate on the outcome. Trust their choices when they may diverge from yours and make adjustments ONLY when necessary to keep the project aligned to the overall goal...
I made a mod that replaces cliffracers with Thomas the Tank Engine. I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.
#morrowind #thomasthetankengine
I made a mod that replaces cliffracers with Thomas the Tank Engine. I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.
#morrowind #thomasthetankengine
Funny thing, I'm two times in the credits because nobody cared to check that I was added two times in the company's employee database 🤣
Funny thing, I'm two times in the credits because nobody cared to check that I was added two times in the company's employee database 🤣
Great reporting from Aftermath once again
Great reporting from Aftermath once again
Stand up for your marginalized peers. It's the least you can do.
Stand up for your marginalized peers. It's the least you can do.
Hay algo q haya mejorado este gobierno en materia vial? Algo?
Hay algo q haya mejorado este gobierno en materia vial? Algo?
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
youtu.be/1T7KT-84DQU
youtu.be/1T7KT-84DQU
🎲 THE STONE OF MADNESS: DICEFALL 🎲
⏬ ¡Podéis seguir la campaña en este link! ⏬
gamefound.com/en/projects/...
🎲 THE STONE OF MADNESS: DICEFALL 🎲
⏬ ¡Podéis seguir la campaña en este link! ⏬
gamefound.com/en/projects/...
El lore de los pillars of eternity es muy interesante, el diseño de niveles es top, el uso de HDR y la iluminación una delicia, la jugabilidad está ajustada al dedillo por gente que lleva toda una vida haciendo RPGs...
El lore de los pillars of eternity es muy interesante, el diseño de niveles es top, el uso de HDR y la iluminación una delicia, la jugabilidad está ajustada al dedillo por gente que lleva toda una vida haciendo RPGs...
Gracias a Alberto y Geraldine por la hospitalidad. Viva #ComunidadSonora 🔊
www.cartv.es/aragonradio/...
Gracias a Alberto y Geraldine por la hospitalidad. Viva #ComunidadSonora 🔊
www.cartv.es/aragonradio/...
And her acceptance speech about queer joy was a love letter to @aliona.bsky.social 🥹🌈
I'm so excited to finally share the demo with you all.
I've been working on this project for almost 2 years now, so it feels great to be able to get it out there!
⚙️ store.steampowered.com/app/3131340/...
#indiedev #indiegame
I'm so excited to finally share the demo with you all.
I've been working on this project for almost 2 years now, so it feels great to be able to get it out there!
⚙️ store.steampowered.com/app/3131340/...
#indiedev #indiegame
El panel:
El panel:
No dejan grabar ni sacar fotos así que os dejo con una reconstrucción de mi prueba:
No dejan grabar ni sacar fotos así que os dejo con una reconstrucción de mi prueba:
Gamedev is neither of those.
Git LFS is not a solution.
You may survive in small indie projects, but it won't work the moment the art gets big. And nowadays it is really easy for the art to go big.
And plz, separate the art repo from the game repo.
1. I have seen several projects collapse due to forcing artists to use GIT for art assets.
2. Artists need instant sharing of latest by timestamp, never merges.
3. Art resource files are massive. PSD files, Substance files and Zbrush files are hecking huge...
Gamedev is neither of those.
Git LFS is not a solution.
You may survive in small indie projects, but it won't work the moment the art gets big. And nowadays it is really easy for the art to go big.
And plz, separate the art repo from the game repo.