Nestach
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nestach.bsky.social
Nestach
@nestach.bsky.social
Indie #gamedev working on the action #platformer "Project Beyonder", loves games and gamedev so feel free to DM me and let's talk games!
I got regular bounce pads to launch the player diagonally now. Planning to use them for climbing and descending sections #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 8, 2025 at 11:04 AM
Spent some time adding more detail and flora to the downward wall-sliding path, with a few fireflies drifting around to bring it to life #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
November 5, 2025 at 12:21 PM
Been adding more to the wall sliding and platforming section, with a few hidden powerups tucked away for players to discover #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 1, 2025 at 10:17 AM
One of the early builds had this cave section where you wall-jumped your way down. I’m rebuilding it now, trying to get that same sense of flow back #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
October 29, 2025 at 12:48 PM
Tested a new idea for cliffs that step down like a staircase. It’s not quite there yet, but I like where it’s heading #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
October 25, 2025 at 10:43 AM
Had to make a few material tweaks to get this special tree’s leaves glowing with emissive light #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
October 22, 2025 at 10:53 AM
Made some narrow spots for the player to slide through. It’s a lot of fun, though I should probably make it clearer that they’re meant for sliding #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
October 18, 2025 at 10:46 AM
I tried moving the camera to open up more of the level to the player. It’s a small change, but it makes the action easier to follow and gives a better sense of space #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
October 15, 2025 at 11:08 AM
I’ve been fine-tuning gravity and movement to make gameplay feel faster and tighter. Next up, I want to improve how the camera works to match the new pace #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
October 11, 2025 at 10:30 AM
I finally got the white flash effect working on enemies when they get hit by the player’s spears. It instantly makes combat feel more satisfying #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
October 8, 2025 at 11:16 AM
Added separate animations for ground and wall spear bounces, which opens up neat bounce combo routes like this #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
October 4, 2025 at 10:42 AM
I was adding in temporary sounds for throwing the spear but discovered this little bounce skip over the enemies
#WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
October 1, 2025 at 10:46 AM
I’ve been working on the wisp bursts that trigger when players step on them. They’re now placed in fun spots throughout the level #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
September 27, 2025 at 8:35 AM
Added reactive wisp particles that react to the player’s steps. Excited to try them out in larger level sections #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
September 24, 2025 at 12:20 PM
Building out a night level alive with luminescent plants. It’s early, but the style is starting to take shape #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
September 20, 2025 at 9:49 AM
Figured out specific bounce and jump animations today. Took cues from Sonic for her spear bounce. Next up, add a few more and polish the timing #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender #sonic
September 17, 2025 at 11:50 AM
I’ve set up the top and bottom to animate independently, so the player can run, jump, fall, and throw spears at the same time. Next step is to work on the animations and improve #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
September 13, 2025 at 10:27 AM
Small update, added dust effects when running, jumping, and landing. Next up, I’ll be working on improving player movement #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
September 10, 2025 at 12:07 PM
I’m testing a first version of the new protagonist model! I made some quick animations for now, and I’ll keep refining them while also improving the lighting and shaders to make the player stand out more #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
September 6, 2025 at 10:08 AM
The little enemy Wanderer now has footstep sounds, and you can hear its distant call echoing across the level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
September 3, 2025 at 9:37 AM
The improved spear makes mobility feel much smoother. You can launch yourself from the ground or bounce off walls. It’s so much fun! #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
August 30, 2025 at 9:58 AM
I’ve made several improvements to the spear’s vertical movement, now you can jump through it to bounce upward, and downward throws can save you from falling #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
August 27, 2025 at 11:49 AM
The multiplier crystal feature makes gameplay more exciting, encouraging players to collect as many as possible before time runs out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
August 23, 2025 at 9:47 AM
I’ve been working on a new crystal combo system. If you collect crystals in a row before the timer runs out, you build up a multiplier that doubles the value of each crystal as long as you keep the streak alive #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
August 20, 2025 at 11:21 AM
So I made sure enemies now drop crystals when you defeat them, and I also added some new sound effects to the player that I’m testing out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
August 16, 2025 at 10:17 AM