Niki's Quest Dev
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nikisquest.bsky.social
Niki's Quest Dev
@nikisquest.bsky.social
I'm developing a Rogue-Lite inspired by games like Peglin and Hades with a protagonist based on my wife. I am a software engineer and gamedev brings me peace.

Would love to do this full time eventually.

Discord: https://discord.gg/Jz4xAnSdTt
Thanks so much! If you are familiar with the autoinstall process of ports in portmaster you can find the Songo#5 testing channel in the portmaster discord and try it out ahead of the release
December 27, 2025 at 7:18 PM
It felt tight at first but then I optimized just about everything and it's really fast now. All audio is streamed, all lists are virtualized, and I'm doing a lot of stuff asynchronously as well. It runs great on these 1gb devices. I suspect less than half a gig would be hard to work with.
December 25, 2025 at 1:07 AM
Some more photos
December 24, 2025 at 3:46 PM
Oh eventually I'll make the Godot engine modules public for flac and mp3 streaming from any directory location
December 24, 2025 at 3:44 PM
Hell yea. I'll sound like a broken record suggesting this but expedition 33 OST is great too
September 19, 2025 at 1:02 PM
Oh man if you want to get hooked on video game music you need to play Hyper Light Drifter
September 19, 2025 at 2:11 AM
Thank you! That means a lot to me, it's really just leveraging what Godot can already do 😊
September 12, 2025 at 6:12 PM
Github link is up in an above comment 😁
September 12, 2025 at 6:07 PM
Always grateful for your support Tom!
September 12, 2025 at 6:03 PM
Heres the github link. if you use it please let me know what you think! You can get a hold of me here, in my discord server, or for bugs you can submit an issue on github.

github.com/keymaster777...
GitHub - keymaster777/DropMap: A Godot plugin that makes scene decoration as easy and convenient as possible
A Godot plugin that makes scene decoration as easy and convenient as possible - keymaster777/DropMap
github.com
September 12, 2025 at 5:59 PM
I promise I tried to get pretty scene previews in the dock. I know it's possible but I had to admit defeat after trying for a few hours. Maybe I'll get it to work in v1.1. Id love to make them look like GridMaps mesh library previews
September 12, 2025 at 5:25 PM
Let me know what you think and if you come across any bugs! I'll respond again here when I have the GitHub page for it up 😊
September 12, 2025 at 5:23 PM
Heck yea! Let me know if you end up using it. It should work well for any 3d project although low poly or this 2.5d style will yield the best results
September 12, 2025 at 5:07 PM
Ouch that's a bummer. I've never done a jam but I've heard a lot of mixed stories
September 1, 2025 at 4:38 AM
That... actually makes a lot of sense
August 30, 2025 at 8:40 PM
You could make some mvp's see if any demos get traction maybe?
August 30, 2025 at 6:12 PM
I'll check that out, it sounds interesting 🙂
August 28, 2025 at 7:17 PM
Thanks! I'll definitely be using it a lot in my own project haha
August 28, 2025 at 7:09 PM
What kind of physics do you think it should implement? Aside from snapping down to collisions I don't know what physics would be helpful in the editor. Genuinely curious, I'd love to make this a tool that can really help people.
August 28, 2025 at 7:08 PM