I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
The core then raises events when things happen that the Godot part needs to know about, so messages can be shown, sounds played, or anything else.
#gamedev #indiedev #godot
Also, shout out to @killerchair.bsky.social for helping me play-test this bad boy 😎
Also, shout out to @killerchair.bsky.social for helping me play-test this bad boy 😎
Hopefully using the same visual language throughout the game is a clear enough signal so that players will understand that the button is temporarily disabled.
Hopefully using the same visual language throughout the game is a clear enough signal so that players will understand that the button is temporarily disabled.
It was important to add a visual clue about when it becomes interact-able again, or it would seem like the game was stuck.
It was important to add a visual clue about when it becomes interact-able again, or it would seem like the game was stuck.