Nodragem
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nodragem.bsky.social
Nodragem
@nodragem.bsky.social
Data Scientist and Dad by day.
2D/3D Artist, Game dev, Godot contributor by night.

Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
How do you get native performance and forward+ in the browser?? Just for that, it sounds very interesting to host games on your platform :)
October 22, 2025 at 6:43 AM
At the core of the puzzle mechanics, there is a SwitchHub object to which you can connect switches as input with positive or negative weights, and receivers as output. This switch system is available in my Top-Down Starter Kit on Github.
October 2, 2025 at 8:49 AM
Maybe scene.get_node("%Landing")
September 28, 2025 at 1:04 PM
There is a bug when running in-game, the empty curve slots are replaced by a default curve, which messes up the orbital animation. Walkaround : create X and Z curves with a flat zero line.
September 27, 2025 at 7:14 AM
Yeah! I wrote notes on all the things that did not make sense to me, I will open a proposal to fix them, happy to share the link once I’ve opened it!
September 26, 2025 at 7:56 PM
I opened Illustrator at work recently and closed it when I realised how complicated it was to create a clipping mask. Just wished they had Affinity Designer or Inkscape :)
September 24, 2025 at 6:10 AM
Still needs to make the VFX, but the idea is that each time you collect X amount of rubbish, the mothership recycles it and sends you back a healthkit.
September 23, 2025 at 8:02 PM
Probably the date was written in seconds instead of milliseconds since the Unix Epoch. Got the same funny results at work recently :)
September 20, 2025 at 11:20 AM
An ArrayMesh is an array containing information such as the vertex positions to create a mesh. I think you can’t really randomly draw different meshes in one particle effect. At least I did not figure it out!
September 18, 2025 at 7:00 PM
This solution is not perfect and you can also consider using gui/theme/default_font_multichannel_signed_distance_field (which is more expensive in terms of performance).
September 18, 2025 at 2:24 PM
Congratulations on being parent!
September 16, 2025 at 5:02 PM
What are the advantages compare to the core input system?
September 13, 2025 at 7:30 AM
that's exactly what I meant! thank you, I will give TextTools a try. I just played with UcuPaint and I don't think it supports this at the moment. Should I open a feature request @passivestar.bsky.social or is it out of scope?
September 9, 2025 at 7:52 PM
Looking at UcuPaint I am still wondering if it would handle situations where you need to bake multiple high poly meshes to their respective low poly meshes? Can TexTools handle it?
September 9, 2025 at 6:57 PM