Nodragem
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nodragem.bsky.social
Nodragem
@nodragem.bsky.social
Data Scientist and Dad by day.
2D/3D Artist, Game dev, Godot contributor by night.

Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
Pinned
I am kind of new here, so for those who wonder, I am working on a Top-down Action/Adventure starter kit for #godotengine. Here is a little overview:
Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to be crowded.

How do you store and version control your game assets?
#gamedev #indiegamedev
October 17, 2025 at 8:43 AM
Reposted by Nodragem
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
In #GodotEngine, you can add new animations on top of imported animations. Here I add some juice to the crab's death animation by animating a couple of GPUParticle3D and a push back movement.
October 10, 2025 at 10:46 AM
I finally updated my starter kit to 4.5 🚀Go check it out on Github!
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
October 10, 2025 at 9:59 AM
Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below ⬇️
October 2, 2025 at 8:49 AM
In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine
September 30, 2025 at 8:32 PM
💥 Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine
September 28, 2025 at 7:58 AM
I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev
September 26, 2025 at 9:19 AM
Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev
September 23, 2025 at 8:02 PM
🚀Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.
September 18, 2025 at 2:19 PM
🕹️Showcasing my game prototype at the Cardiff GameDev meet-up yesterday 🚀! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff
September 12, 2025 at 10:32 AM
Feels great to see that my starter kit is being used! 🚀
September 4, 2025 at 8:44 AM
I have no idea what I am doing 🚀🙃🚀!
#GodotEngine #gamedev
August 28, 2025 at 4:56 PM
Reposted by Nodragem
Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs 👾

#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
August 9, 2025 at 4:03 PM
⛏️I wanted to carve my levels from the rocky background ⛏️using connected spheres of adjustable width.

😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
August 21, 2025 at 4:58 PM
🚀Added even more juice to the Shooter (Large Weapon):
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶‍🌫️I am basically reusing a lot of my Starter Kit's tricks 😶‍🌫️
#GodotEngine #gamedev
August 21, 2025 at 11:50 AM
Reposted by Nodragem
Introducing Debug++

The free games industry magazine from the Debug team. Out now!

🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens

Subscribe now and read today: debug.plus

#gamedev

Updates: @debug.plus
July 21, 2025 at 5:35 PM
😅I will stop adding juice when the player can't stop shooting and don't know why 🚀🚀! #GodotEngine #gamedev
July 20, 2025 at 3:35 PM
🎵Sound ON 🔊I digged out this "prototype" I've made 8 years ago in #phaser.io because I remembered the sound of the gun was satisfying.

There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
July 17, 2025 at 8:56 AM
Reposted by Nodragem
And we're live! I've written up a short readme that explains how to use this, and a couple of example scenes to show it off! Please let me know if you try it out and have any questions or issues!

#godot #gamedev #indiedev #feedbackwanted
July 11, 2025 at 4:57 PM
#GodotEngine folks, one day, you will reimport animations for which you've changed the bone hierarchy. That day you will go crazy or remember that all this non-sense can be solved by clicking on this button:
July 11, 2025 at 4:02 PM
I don't know if that happens just to me, but my aiming animation and my running animation are conflicting on the root spine bone.

My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
July 11, 2025 at 11:33 AM
🕹️Playtest 2 of #JohnSpace🕹️ Ok, this game starts to be fun! 😱🚀!!

Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
July 6, 2025 at 8:54 AM
Time to stop making tools and pretty stuffs 👀, and time to start making a game 🚀😅! #GodotEngine

Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
July 3, 2025 at 9:28 AM
Reposted by Nodragem
Godot Hack: How to get 6x faster omni lights! #godot #godotengine
June 27, 2025 at 7:48 PM