Nodragem
@nodragem.bsky.social
Data Scientist and Dad by day.
2D/3D Artist, Game dev, Godot contributor by night.
Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
2D/3D Artist, Game dev, Godot contributor by night.
Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
Pinned
Nodragem
@nodragem.bsky.social
· Nov 13
I am kind of new here, so for those who wonder, I am working on a Top-down Action/Adventure starter kit for #godotengine. Here is a little overview:
Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to be crowded.
How do you store and version control your game assets?
#gamedev #indiegamedev
How do you store and version control your game assets?
#gamedev #indiegamedev
October 17, 2025 at 8:43 AM
Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to be crowded.
How do you store and version control your game assets?
#gamedev #indiegamedev
How do you store and version control your game assets?
#gamedev #indiegamedev
Reposted by Nodragem
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
In #GodotEngine, you can add new animations on top of imported animations. Here I add some juice to the crab's death animation by animating a couple of GPUParticle3D and a push back movement.
October 10, 2025 at 10:46 AM
In #GodotEngine, you can add new animations on top of imported animations. Here I add some juice to the crab's death animation by animating a couple of GPUParticle3D and a push back movement.
I finally updated my starter kit to 4.5 🚀Go check it out on Github!
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
October 10, 2025 at 9:59 AM
I finally updated my starter kit to 4.5 🚀Go check it out on Github!
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below ⬇️
Have a look behind the scene below ⬇️
October 2, 2025 at 8:49 AM
Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below ⬇️
Have a look behind the scene below ⬇️
In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine
September 30, 2025 at 8:32 PM
In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine
💥 Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine
Here's how you can increase productivity with accelerator keys in godot ✨
Accelerator keys in godot menus
One of the coolest things about blender is that you can press digits and letters to activate menu buttons. In blender it’s very useful because of how many different tools there are in blender. Some ti...
passivestar.xyz
September 28, 2025 at 7:58 AM
💥 Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine
I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev
#Gamedev
September 26, 2025 at 9:19 AM
I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev
#Gamedev
Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev
September 23, 2025 at 8:02 PM
Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev
🚀Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.
September 18, 2025 at 2:19 PM
🚀Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.
🕹️Showcasing my game prototype at the Cardiff GameDev meet-up yesterday 🚀! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff
September 12, 2025 at 10:32 AM
🕹️Showcasing my game prototype at the Cardiff GameDev meet-up yesterday 🚀! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff
Feels great to see that my starter kit is being used! 🚀
Today we are launching Xogot for iPhone, along with a free edition.
The iPhone has been a challenging process for shrinking the UI even further.
Check the details on @josephhill.bsky.social blog post:
blog.xogot.com/make-games-a...
The iPhone has been a challenging process for shrinking the UI even further.
Check the details on @josephhill.bsky.social blog post:
blog.xogot.com/make-games-a...
Make Games Anywhere: Introducing Godot for iPhone and Xogot Lite
Since the beginning of time, or at least since the launch of Xogot for iPad, developers have asked: “But can you put Godot on the iPhone?”
blog.xogot.com
September 4, 2025 at 8:44 AM
Feels great to see that my starter kit is being used! 🚀
August 28, 2025 at 4:56 PM
Reposted by Nodragem
Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs 👾
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
August 9, 2025 at 4:03 PM
Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs 👾
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
⛏️I wanted to carve my levels from the rocky background ⛏️using connected spheres of adjustable width.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
August 21, 2025 at 4:58 PM
⛏️I wanted to carve my levels from the rocky background ⛏️using connected spheres of adjustable width.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
🚀Added even more juice to the Shooter (Large Weapon):
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
August 21, 2025 at 11:50 AM
🚀Added even more juice to the Shooter (Large Weapon):
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
Reposted by Nodragem
Introducing Debug++
The free games industry magazine from the Debug team. Out now!
🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens
Subscribe now and read today: debug.plus
#gamedev
Updates: @debug.plus
The free games industry magazine from the Debug team. Out now!
🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens
Subscribe now and read today: debug.plus
#gamedev
Updates: @debug.plus
July 21, 2025 at 5:35 PM
Introducing Debug++
The free games industry magazine from the Debug team. Out now!
🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens
Subscribe now and read today: debug.plus
#gamedev
Updates: @debug.plus
The free games industry magazine from the Debug team. Out now!
🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens
Subscribe now and read today: debug.plus
#gamedev
Updates: @debug.plus
😅I will stop adding juice when the player can't stop shooting and don't know why 🚀🚀! #GodotEngine #gamedev
July 20, 2025 at 3:35 PM
😅I will stop adding juice when the player can't stop shooting and don't know why 🚀🚀! #GodotEngine #gamedev
🎵Sound ON 🔊I digged out this "prototype" I've made 8 years ago in #phaser.io because I remembered the sound of the gun was satisfying.
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
July 17, 2025 at 8:56 AM
🎵Sound ON 🔊I digged out this "prototype" I've made 8 years ago in #phaser.io because I remembered the sound of the gun was satisfying.
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
Reposted by Nodragem
And we're live! I've written up a short readme that explains how to use this, and a couple of example scenes to show it off! Please let me know if you try it out and have any questions or issues!
#godot #gamedev #indiedev #feedbackwanted
#godot #gamedev #indiedev #feedbackwanted
July 11, 2025 at 4:57 PM
And we're live! I've written up a short readme that explains how to use this, and a couple of example scenes to show it off! Please let me know if you try it out and have any questions or issues!
#godot #gamedev #indiedev #feedbackwanted
#godot #gamedev #indiedev #feedbackwanted
#GodotEngine folks, one day, you will reimport animations for which you've changed the bone hierarchy. That day you will go crazy or remember that all this non-sense can be solved by clicking on this button:
July 11, 2025 at 4:02 PM
#GodotEngine folks, one day, you will reimport animations for which you've changed the bone hierarchy. That day you will go crazy or remember that all this non-sense can be solved by clicking on this button:
I don't know if that happens just to me, but my aiming animation and my running animation are conflicting on the root spine bone.
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
July 11, 2025 at 11:33 AM
I don't know if that happens just to me, but my aiming animation and my running animation are conflicting on the root spine bone.
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
🕹️Playtest 2 of #JohnSpace🕹️ Ok, this game starts to be fun! 😱🚀!!
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
July 6, 2025 at 8:54 AM
🕹️Playtest 2 of #JohnSpace🕹️ Ok, this game starts to be fun! 😱🚀!!
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Time to stop making tools and pretty stuffs 👀, and time to start making a game 🚀😅! #GodotEngine
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
July 3, 2025 at 9:28 AM
Time to stop making tools and pretty stuffs 👀, and time to start making a game 🚀😅! #GodotEngine
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
Reposted by Nodragem
Godot Hack: How to get 6x faster omni lights! #godot #godotengine
June 27, 2025 at 7:48 PM
Godot Hack: How to get 6x faster omni lights! #godot #godotengine